vs unity 解决方案_Unity 2020路线图:重新介绍今年即将推出的技术和解决方案

vs unity 解决方案

A lot is happening at Unity this year, and we’re excited to share some of the highlights. So grab your favorite beverage and dive into this post to learn about our recently shared roadmaps on core Unity technology and game-changing offerings for live content, as well as the upcoming Unite Now digital programming series.

今年,Unity发生了很多事情,我们很高兴分享其中的一些亮点。 因此,抓住您最喜欢的饮料,并深入阅读这篇文章,以了解我们最近共享的路线图,这些路线图涉及Unity核心技术和改变现场直播内容的产品,以及即将推出的Unite Now数字编程系列。

Unity Roadmap 2020:核心引擎和创建者工具 (Unity Roadmap 2020: Core Engine & Creator Tools)

In 2020, we’re fully committed to bringing more intuitive workflows and additional capabilities to help ensure project success for all Unity users across gaming, entertainment, automotive, architecture and other industries. Our guiding principle is to ensure that Unity is a reliable and highly performant platform for all your creative and business goals. To that end, we recently shared our four top priorities in this online session, Unity Roadmap 2020: Core Engine & Creator Tools.

在2020年,我们将全力以赴,带来更直观的工作流程和其他功能,以帮助确保游戏,娱乐,汽车,建筑和其他行业的所有Unity用户的项目成功。 我们的指导原则是确保Unity是实现所有创意和业务目标的可靠且高性能的平台。 为此,我们最近在此在线会议上分享了我们的四个首要任务,即Unity Roadmap 2020:Core Engine和Creator Tools。

演示地址

1.可靠性和性能 (1. Reliability and performance)

To start, we’re now shipping two TECH stream releases per year instead of three, extending the alpha and beta phases to ensure more robust and stable core releases. As well, more features will be delivered as modular packages.

首先,我们现在每年发布两个TECH流版本 ,而不是三个,以扩展alpha和beta阶段,以确保更健壮和稳定的核心版本。 同样,更多功能将作为模块化软件包提供。

We’re also continuing to update Unity under the hood to enable the highest performance, both to facilitate more immersive experiences at runtime and to accelerate your project iterations. On the features front, we have an internal production team embedded within our R&D department battle-testing them to ensure production-readiness for you.

我们还将继续在引擎盖下更新Unity,以实现最高性能,以在运行时提供更沉浸的体验并加速项目迭代。 在功能方面,我们的研发部门内嵌有一个内部生产团队,对它们进行测试,以确保为您准备就绪。

2.创意工作流程 (2. Creative workflows)

We aim to provide you with the tooling you need to be more productive and reduce the time from concept to final render. To help you, we’ve introduced a wide range of new tooling for artists and designers over the past few years, such as Shader Graph, 2D Tools and Visual Effect Graph as well as new features for programmers, including additions to profiling and improvements like Configurable Enter Play Mode. Our focus for 2020 is on updating existing features, with the priority on stability, performance, and smoother workflows.

我们旨在为您提供提高生产率所需的工具,并减少从概念到最终渲染的时间。 为了帮助您,我们在过去的几年中为艺术家和设计师引入了各种各样的新工具,例如Shader Graph2D ToolsVisual Effect Graph以及面向程序员的新功能,包括对性能分析的改进和改进,例如可配置进入播放模式 。 我们2020年的重点是更新现有功能,重点是稳定性,性能和更流畅的工作流程。

3.可扩展的质量 (3. Scalable quality)

We want to ensure that you can build anything from the lightest 2D game to the biggest 3D world with optimal efficiency. This year, we will continue to make the import pipeline more scalable and ensure robust dependency-tracking in our quest to better support large teams and large projects, including those with complex assets.

我们希望确保您可以以最佳效率构建从最轻的2D游戏到最大的3D世界的所有内容。 今年,我们将继续提高导入渠道的可扩展性,并确保进行可靠的依赖跟踪,以更好地支持大型团队和大型项目,包括那些拥有复杂资产的项目。

On the graphics side, we are investing substantial resources in the Scriptable Render Pipeline. If you need scalability for all supported platforms, high performance, and best-in-class visual quality, the Universal Render Pipeline is now our recommended production-ready solution. We’re adding improvements that enable more creative options such as Camera Stacking and multipass rendering for XR.

在图形方面,我们在Scriptable Render Pipeline中投入了大量资源。 如果您需要所有受支持平台的可伸缩性,高性能和一流的视觉质量,那么Universal Render Pipeline现在是我们推荐的生产就绪解决方案。 我们正在添加改进,以启用更多创造性的选项,例如XR的Camera Stacking和multipass渲染。

To help you achieve stunning high-fidelity graphics on high-end hardware (PC, consoles, and future hardware), the High Definition Render Pipeline (HDRP) is now out of Preview, which means a consistent upgrade path for those of you already working with it. We will continue to improve HDRP as well as bring real-time Ray Tracing to your projects.

为了帮助您在高端硬件(PC,控制台和将来的硬件)上实现令人惊叹的高保真图形, 高清渲染管线(HDRP)现在已退出预览版,这意味着对于已经工作的人而言,这是一致的升级途径用它。 我们将继续改进HDRP并将实时射线跟踪引入您的项目。

Our Data-Oriented Technology Stack (DOTS) will continue to lay the foundation for an architecture that delivers performance by default.

我们的面向数据技术堆栈(DOTS)将继续为默认提供性能的体系结构奠定基础。

4.吸引观众 (4. Reaching your audience)

To make it as easy as possible to put your content in your users’ hands wherever they are, our goal is to provide a stable and highly performant runtime that supports all current and upcoming platforms. We want to help you get the most out of any hardware, including augmented reality (AR) and virtual reality (VR) devices. We’re also working on Project Tiny, a runtime that enables you to build instant games and experiences across mobile and web, with the most optimal file size and load times.

为了尽可能轻松地将内容放到用户手中,我们的目标是提供一个稳定且高性能的运行时,以支持所有当前和即将推出的平台。 我们希望帮助您充分利用任何硬件,包括增强现实(AR)虚拟现实(VR)设备。 我们还在研究Project Tiny,这是一个运行时,使您能够以最佳的文件大小和加载时间在移动设备和Web上构建即时游戏和体验。

Unity路线图2020:现场游戏 (Unity Roadmap 2020: Live Games)

The most successful games are those that are live and can keep players much longer than 24 hours, the typical dropoff point for the majority of players. In order to keep players engaged, it’s imperative to deliver fresh and personalized experiences.

最成功的游戏是直播游戏,可以让玩家停留的时间超过24小时,这是大多数玩家的典型落脚点。 为了保持玩家的参与度,必须提供新鲜和个性化的体验。

In our Unity Roadmap 2020: Live Games session, we highlighted three products that help solve the challenge of engaging and retaining players. Whether you’re a developer, product manager, designer or producer, there are a lot of useful tools to discover in deltaDNA, GameTune, and Cloud Content Delivery, all designed to work with Unity or any game engine.

在“ Unity Roadmap 2020:Live Games”(Unity Roadmap 2020:现场游戏)会议中,我们重点介绍了三种产品,可帮助解决吸引和留住玩家的挑战。 无论您是开发人员,产品经理,设计师还是制作人,都有许多有用的工具供您在deltaDNA,GameTune和Cloud Content Delivery中发现,这些工具均旨在与Unity或任何游戏引擎一起使用。

演示地址

了解玩家增加参与度的旅程 (Understand the player journey to increase engagement)

To build a successful game, you need to deeply understand your players and treat them differently based on their behaviors and play styles. In 2019, deltaDNA joined the Unity family to give you the analytics, customer relationship management (CRM), and messaging capabilities to understand the player journey and increase player engagement.

要打造成功的游戏,您需要深刻理解玩家,并根据他们的行为和游戏风格对其进行区别对待。 在2019年,deltaDNA加入了Unity大家庭,为您提供分析,客户关系管理(CRM)和消息传递功能,以了解玩家的旅程并提高玩家的参与度。

This year, we’re working on bringing additional intelligence into deltaDNA with Unity machine learning. One of the first features we’re developing is Predictive Segments – understanding when users are likely to take an action, such as churn, so games can build campaigns that will retain them. Sign up for a free 30-day trial of deltaDNA or the Predictive Segments alpha.

今年,我们正在努力通过Unity机器学习将更多智能引入deltaDNA。 我们正在开发的首批功能之一是预测性细分–了解用户何时可能会采取措施(例如用户流失),以便游戏可以制作广告活动来保留这些内容。 注册免费30天的deltaDNAPredictive Segments alpha 试用版

机器学习可个性化游戏体验 (Machine learning personalizes the gameplay experience)

We’ve heard from many users who are interested in implementing machine learning for personalizing player experiences, but who do not have the data science resources to build it themselves. GameTune gives everyone access to Unity’s machine learning to iterate and optimize games in real-time.

我们收到了许多用户的反馈,这些用户对实现机器学习以个性化玩家体验感兴趣,但是他们没有数据科学资源可以自己构建。 GameTune使每个人都可以访问Unity的机器学习以实时迭代和优化游戏。

Since we announced GameTune’s beta availability, we’ve made improvements to ease of use, such as templatizing some of the most common use cases like ad frequency and in-app purchase (IAP) offers. We’re also improving machine learning models with reinforcement learning, and we’re excited to release it to more developers later this year. Sign up for the beta today.

自从我们宣布GameTune的Beta版发布以来,我们已经对易用性进行了改进,例如对一些最常见的用例进行模板化,例如广告投放频率和应用内购买(IAP)报价。 我们还通过强化学习来改善机器学习模型,我们很高兴在今年晚些时候将其发布给更多开发人员。 立即注册 Beta版。

端到端内容管理和交付 (End-to-end content management and delivery)

Every game developer is laser-focused on keeping players engaged. To do this, you need to keep players in your games with regular streams of new content. With Cloud Content Delivery, you can focus on creating content without worrying about the infrastructure for managing and delivering it.

每个游戏开发商都专注于保持玩家的参与度。 为此,您需要使用常规的新内容流将玩家留在游戏中。 借助Cloud Content Delivery,您可以专注于创建内容,而不必担心用于管理和交付内容的基础架构。

Cloud Content Delivery is much more than a content delivery network (CDN). It’s engine-agnostic (but with benefits for Unity users, like Addressables integration), has artist and developer-friendly interface options (dashboard or command-line interface), and is reliable, managed, and headache-free with robust support. We are releasing our full self-serve offering later this quarter. In the meantime, sign up for the beta today.

云内容交付不仅仅是内容交付网络(CDN)。 它与引擎无关(但对Unity用户有好处,例如Addressables集成),具有艺术家和开发人员友好的界面选项(仪表板或命令行界面),并且可靠,易于管理且具有强大的支持。 我们将在本季度晚些时候发布完整的自助服务产品。 在此期间,请立即注册 Beta版。

收听并团结起来 ,了解更多信息 (Tune in to Unite Now to learn even more)

Beginning April 14 and continuing throughout the spring and summer, join us for Unite Now, a digital programming series designed to bring you the latest on Unity tech. Enjoy a free, weekly lineup of sessions, roundtables, and discussions that provide a deeper look at the Unity tech and solutions that can help you succeed at any or every stage of your project.

从4月14日开始,一直持续到整个Spring和夏季,请加入我们的数字编程系列Unite Now ,该系列旨在为您带来最新的Unity技术。 每周一次的免费会议,圆桌会议和讨论会,让您深入了解Unity技术和解决方案,这些技术和解决方案可帮助您在项目的任何阶段或每个阶段取得成功。

Sign up for email or add Unite Now programming to your Google calendar to stay up to date with the latest content over the coming weeks and months.

注册电子邮件或将Unite Now编程添加到您的Google日历中,以在未来几周和几个月内保持最新内容。

有兴趣提供有关Unity 2020.1 beta的反馈吗? (Interested in providing feedback on the Unity 2020.1 beta?)

We make the Beta version of every core release available to Unity developers interested in seeing the upcoming features so they can plan their future development. To take part in our beta program, you can download Unity 2020.1 beta from the Unity Hub or from our beta page. As always, we don’t recommend using the beta for live or in-production projects. If you decide to try it, please make sure you back up your project before getting started. To learn more, sign up for our Beta 2020.1 Overview webinar on April 20.

我们为有兴趣看到即将发布的功能的Unity开发人员提供了每个核心发行版的Beta版本,以便他们可以计划未来的开发。 要参加我们的Beta计划,您可以从Unity Hub或Beta页面下载Unity 2020.1 beta。 与往常一样,我们不建议将Beta版用于现场或制作中的项目。 如果决定尝试,请确保在开始之前备份项目。 要了解更多信息,请注册4月20日举行的Beta 2020.1概述网络研讨会

告诉我们您对什么感到兴奋 (Tell us what you’re excited about)

That’s a wrap! Comment below to tell us what Unity tech and features you’re most looking forward to in 2020 and, if you haven’t already, be sure to watch both the Core Engine & Creator Tools and Live Games roadmap videos on our YouTube channel.

这是一个包装! 在下方发表评论,告诉我们您在2020年最期待的Unity技术和功能,如果尚未了解,请确保在我们的YouTube频道上观看Core Engine&Creator Tools和Live Games路线图视频。

翻译自: https://blogs.unity3d.com/2020/04/06/unity-2020-roadmap-recapping-the-tech-and-solutions-coming-this-year/

vs unity 解决方案

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