siggraph_SIGGRAPH助力实时革命

siggraph

SIGGRAPH is the melting pot where the newest of technologies and the brightest of minds come together under one roof. This year’s conference took place August 12-18 in Vancouver, BC. With more than 50,000 attendees and content topics spanning CG, Animation, VR, Games, Digital Art, Mixed Reality, and more, it’s the world’s largest conference on computer graphics.

SIGGRAPH是一个大熔炉,在这里,最新技术和最聪明的头脑融合在一起。 今年的会议于8月12日至18日在不列颠哥伦比亚省温哥华举行。 CG,动画,VR,游戏,数字艺术,混合现实等领域的50,000多名与会者和内容主题,是全球最大的计算机图形学会议。

To kick-off the conference, our CMO Clive Downie gave a keynote on the Business Symposium stage titled, “How Real-Time 3D is Driving Creative Endeavors.” Clive discussed the significance of real-time 3D content and how technological advancements that were born in the gaming industry are now beginning to power new types of collaboration, creativity, and workflow.

为了启动会议,我们的CMO Clive Downie在商业研讨会舞台上作了主题演讲,题为“实时3D如何推动创新努力”。 克莱夫(Clive)讨论了实时3D内容的重要性,以及游戏行业中诞生的技术进步如何开始为新型的协作,创造力和工作流程提供动力。

Clive’s keynote was a great segue into our presence at SIGGRAPH this year – where we showcased the power of real-time rendering and just how 3D content creation tools are fostering unprecedented artistic freedom and greatly simplifying workflows in industries like film, games, and automotive.

Clive在今年的SIGGRAPH大会上的演讲非常贴切-我们展示了实时渲染的力量以及3D内容创建工具如何促进前所未有的艺术自由并极大简化了电影,游戏和汽车等行业的工作流程。

The biggest news was our announcement of “Baymax Dreams” and our collaboration with Disney Television Animation. Director Simon Smith (Bee Movie, Penguins of Madagascar) and Adam Myhill, Creative Director at Unity, gave a live demonstration of real-time directing for episodic CG animation, where Simon took a ‘beat’ from the scene and reworked it live—with Adam changing the lighting, camera frame, effects, and staging in real-time as they worked. Simon even did some acting and recorded his own voice, adding it straight into the scene for the final shot. The “Baymax Dreams” real-time shorts are part of the Emmy Award-nominated television series “Big Hero 6: The Series,” with the first episode airing September 29 (and on the Disney Channel YouTube account and DisneyNOW starting September 15).

最大的新闻是我们宣布了“ Baymax Dreams ”,以及我们与迪士尼电视动画公司的合作。 导演西蒙·史密斯(Simon Smith)(马达加斯加的企鹅蜂电影)和Unity创意总监亚当·米尔(Adam Myhill)进行了现场演示,演示了现场CG动画的实时导演 ,其中西蒙从场景中“跳动”并进行了现场重制。 Adam在工作时实时更改灯光,相机框架,效果和舞台。 西蒙甚至做了一些表演,并录制了自己的声音,并将其直接添加到场景中以进行最后的拍摄。 “ Baymax Dreams”实时短片是艾美奖提名电视连续剧《大英雄6:系列》的一部分,第一集将于9月29日播出(9月15日开始在Disney Channel YouTube帐户和DisneyNOW上映)。

Sonder writer and director Neth Nom presented on Toon Shading and Lighting, in addition to offering audiences a screening of the full film. Sonder has already been accepted to nine film festivals in 2018 with more to come in 2019.

桑德 ( Sonder)作家兼导演内斯·诺姆 (Neth Nom)在卡通着色和照明上作了介绍,此外还为观众提供了整部电影的放映。 桑德(Sonder)已于2018年参加九个电影节,并将在2019年举行更多电影节。

演示地址

Adam 2: The Mirror by Oats Studios and Book of the Dead by Unity’s demo team were screened as official program selections in the Computer Animation Festival (also known as the CAF). Both projects were also featured in Real-Time Live! (timestamps at 18:40 and 1:06:00 respectively), and Unity partnered with Technicolor to reveal a new demo of a Unity-powered virtual production platform. Innovations in virtual cinematography and real-time filmmaking are empowering directors, DPs, and other creators with full multi-user collaboration and live manipulation of environments.

《亚当2:燕麦工作室》的《镜子》和Unity演示团队的《死者之书》在计算机动画节(也称为CAF)中被选为官方节目。 这两个项目也都在Real-Time Live中出现! (分别在18:40和1:06:00时间戳记),Unity与Technicolor合作展示了一个由Unity驱动的虚拟生产平台的新演示。 虚拟电影摄影和实时电影制作方面的创新使导演,DP和其他创作者能够进行全面的多用户协作和实时操作环境。

演示地址

Adam Myhill, Creative Director at Unity, took part in “The Present and Future of Real-time Graphics For Film”, a panel discussing how real-time tools are being used in the film industry and what that means for the future of filmmaking. It was an interesting discussion among industry thought-leaders including representatives from Pixar Animation Studios.

Unity的创意总监Adam Myhill参加了“电影实时图形的现状和未来”,该小组讨论了电影行业如何使用实时工具以及这对电影制作的未来意味着什么。 在业界思想领袖(包括Pixar Animation Studios的代表)中进行了有趣的讨论。

演示地址

Natalya Tatarchuk, Director of Global Graphics at Unity and SIGGRAPH 2018 Games Focus Area Chair, conducted two courses titled “Advances in Real-Time Rendering in Games.” The two-part course dove deep into production-proven rendering techniques for “fast, interactive rendering of complex and engaging virtual worlds of video games.”

Unity的全球图形总监兼SIGGRAPH 2018游戏重点领域主席Natalya Tatarchuk举办了两门名为“ 游戏实时渲染的进展 ”的课程。 分为两部分的课程深入研究了经过生产验证的渲染技术,以“快速,交互式地渲染复杂且引人入胜的视频游戏虚拟世界”。

SIGGRAPH was a great venue to meet and hear from talented creators across gaming, film and other industries. It was amazing to witness all the ways creators across the world are harnessing the power of Unity and pushing its capabilities to create innovative experiences and bring their ideas to life.

SIGGRAPH是聚会和听取来自游戏,电影和其他行业的才华横溢的创作者的绝佳场所。 见证世界各地的创作者利用Unity的力量并推动其创造创新体验并将他们的想法付诸实践的能力,真是太神奇了。

If you’re interested in learning more about Unity at SIGGRAPH 2018, take a look here. Also, keep an eye out on our YouTube channel as we release sessions from SIGGRAPH.

如果您有兴趣在SIGGRAPH 2018上了解有关Unity的更多信息,请在此处查看 。 另外,在发布SIGGRAPH的会议时,请关注我们的YouTube频道

翻译自: https://blogs.unity3d.com/2018/08/29/powering-the-real-time-revolution-at-siggraph/

siggraph

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