介绍Unity ARKit Remote

When Apple announced at WWDC that ARKit framework was going to be part of iOS11, there was great excitement in the development community, as most people saw an amazing opportunity to create incredible AR experiences that could be felt by a large audience.

当苹果公司在WWDC上宣布ARKit框架将成为iOS11的一部分时,开发社区感到非常兴奋,因为大多数人都看到了一个令人难以置信的机会,可以创建令人难以置信的AR体验,而这种体验可以被广大观众所接受。

Unity had worked with Apple during the previous months to create the Unity ARKit Plugin, which was released on that first day of WWDC, and allowed any developer to use Unity as a content creation platform for ARKit apps. The demo videos of ARKit apps using that plugin started streaming out over the Internet.

在过去的几个月中,Unity与Apple合作创建了Unity ARKit插件,该插件在 WWDC的 第一天发布 ,并允许任何开发人员将Unity用作ARKit应用程序的内容创建平台。 使用该插件的ARKit应用程序的演示视频开始通过 Internet 流式传输 。

Today, we announce a new feature of our Unity ARKit Plugin: Unity ARKit Remote. This allows developers to prototype their experiences in an agile manner, reducing their production timelines drastically. Previously, when a developer needed to iterate on the scripts and on editing objects, they would have to build out to an iOS device to test their changes. Unity ARKit Remote allows you to run a special app on the iOS device which feeds ARKit data back to the Unity Editor, allowing you to react to that data in realtime in the Editor.

今天,我们宣布了Unity ARKit插件的一项新功能:Unity ARKit Remote。 这使开发人员能够以敏捷的方式原型化他们的体验,从而大大缩短了生产时间。 以前,当开发人员需要迭代脚本和编辑对象时,他们将不得不扩展到iOS设备来测试其更改。 Unity ARKit Remote允许您在iOS设备上运行一个特殊的应用程序,该应用程序将ARKit数据反馈给Unity Editor,从而使您可以在Editor中实时响应该数据。

Here’s a video of how it works:

这是有关其工作原理的视频:

演示地址

For more details, see this forum post.

有关更多详细信息,请参阅此论坛帖子

Unity ARKit Remote is available as part of Unity ARKit Plugin:

Unity ARKit插件提供了Unity ARKit Remote:

翻译自: https://blogs.unity3d.com/2017/08/03/introducing-the-unity-arkit-remote/

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