unity 5.5.5补丁_Unity 5.5已为您准备好

Unity 5.5版本带来了微软HoloLens支持、无代码IAP、性能提升和艺术家工具的改进。粒子系统、动画窗口、启动画面工具和线渲染组件得到了增强,同时新增了Visual Studio Code集成和Unity Collaborate Beta,让团队协作更便捷。此外,还对物理引擎、GPU实例化和2D物理进行了优化。
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unity 5.5.5补丁

Every release is a big moment, and we’ve spent months on this one polishing these new features to help you deliver great games and experiences. But we couldn’t have done it without all the users who provided valuable feedback during the beta. Thank you, your participation is essential!

每个版本都是一个重要时刻,我们在此版本上花费了几个月的时间,完善了这些新功能,以帮助您提供出色的游戏和体验。 但是,如果没有在测试期间提供宝贵反馈的所有用户,我们不可能做到这一点。 谢谢您的参与至关重要!

Before we jump into the details, here are a few key areas of focus for this Unity 5.5 release:

在进入细节之前,以下是此Unity 5.5版本的一些重点关注领域:

新平台,新机遇 (New platforms, new opportunities)

First, we keep on extending opportunities for creators to reach new users and new markets. In Unity 5.5, support for Microsoft Holographic (HoloLens) is no longer in preview mode, and that means you can now jump into exploring the future of augmented and mixed reality. We have also improved our In-App-Purchase feature with a codeless experience to take advantage of storefronts and added CloudMoolah.

首先,我们不断为创作者提供拓展新用户和新市场的机会。 在Unity 5.5中,对 Microsoft Holographic(HoloLens)的 支持 不再处于预览模式,这意味着您现在可以开始探索增强现实和混合现实的未来。 我们还 通过无代码体验 改善了 应用程序内购买功能 ,以利用店面并添加了CloudMoolah。

适用于艺术家的更好工具 (Better tools for artists)

We’re also working to make artists feel even more at home in Unity adding better artist tools. In Unity 5.5, we brought major improvements to our Particle System and Line Renderer components. Our Animation Window has workflow improvements and massively improved performance for faster, more reliable iteration. Then there’s the new Splash screen tool, which lets you introduce your brand at the start of your game with just a few clicks. We’re also introducing an experimental tool called Look Dev to ease the process of ensuring parity in materials throughout physically-based projects.  Looking to the future, we’re excited to introduce Unity Collaborate to everyone (Open Beta!), a simple way for entire teams to save and sync their Unity projects.

我们还致力于通过添加更好的艺术家工具,使艺术家在Unity中的感觉更加宾至如归。 在Unity 5.5中,我们对 粒子系统Line Renderer 组件进行 了重大改进 。 我们的 动画窗口 改进了工作流程,并极大地提高了性能,从而实现了更快,更可靠的迭代。 然后是新的“ 启动画面”工具 ,您只需单击几下,即可在游戏开始时介绍您的品牌。 我们还将引入一个名为 Look Dev 的实验工具, 以简化整个基于物理的项目中确保材料均等的过程。 展望未来,我们很高兴向 所有人 介绍 Unity Collaborate(开放测试版!) ,这是整个团队保存和同步其Unity项目的简单方法。

性能改进 (Performance improvement)

Finally a lot of the new features aim to improve performance, so you can deliver the best experience to your users on all platforms. For example, we’ve added GPU instancing for Android and iOS, a new CPU Usage Profiler timeline view, and we’ve updated our physics engine to PhysX 3.3.3.

最后,许多新功能旨在提高性能,因此您可以在所有平台上为用户提供最佳体验。 例如,我们添加了适用于Android和iOS的GPU实例化,新的CPU Usage Profiler时间轴视图,并将物理引擎更新为PhysX 3.3.3。

Time to dive into the details of what’s new in Unity 5.5, enjoy!

是时候深入了解Unity 5.5的新功能了,尽情享受吧!

Microsoft Holographic(HoloLens)已在5.5中准备就绪 (Microsoft Holographic (HoloLens) ready in 5.5)

Support for Microsoft Holographic is now shipping with Unity 5.5. We also improved the workflow by bringing Holographic Emulation right into the Unity Editor. Developers creating applications for HoloLens will be able to prototype, debug, and iterate on design directly from the Unity Editor wi

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