Xbox One的Unity在这里!

Unity is excited to announce the public preview of Unity 4.3 for Xbox One. Unity has partnered with Microsoft to offer Unity for Xbox One completely free to all registered ID@Xbox developers with development kits!

Unity很高兴宣布Xbox One的Unity 4.3的公开预览版。 Unity已与Microsoft合作,为拥有开发套件的所有注册ID @ Xbox开发人员完全免费提供Xbox One版Unity!

How can my team get Unity for Xbox One?

我的团队如何获得Xbox One的Unity?

Unity for Xbox One is available to anyone with an Xbox One development kit. To learn more about the ID@Xbox program for independent developers, head over to www.xbox.com/id to sign up for Microsoft’s independent developer publishing program for Xbox One.

拥有Xbox One开发套件的任何人都可以使用Unity for Xbox One。 要了解有关面向独立开发人员的ID @ Xbox程序的更多信息,请访问www。 xbox com / id来注册Microsoft的Xbox One独立开发者发布程序。

Once you’ve received your dev kit, a Microsoft representative will contact you to set up your access to the software and tools, and you will receive an e-mail from Unity directing you to a page where you can download the Xbox One add-on free of charge!

收到开发包后,Microsoft代表将与您联系以设置对软件和工具的访问权限,并且您将收到Unity发出的电子邮件,将您定向到一个页面,您可以在其中下载Xbox One附件,免费!

Xbox One features and plugins

Xbox One功能和插件

The list of Xbox One features and API’s is extensive. While we have wrapped some core features directly inside of Unity, the vast majority of the platform specific functionality we are distributing with full source as an independent package of plugins. We believe this is the best way to empower you to extend these systems to fit your games’ needs while providing a core out of the box experience that will work for many games.

Xbox One功能和API的列表非常广泛。 虽然我们将一些核心功能直接包装在Unity内部,但我们将以独立的插件包的形式完整地分发了绝大多数平台特定的功能。 我们相信,这是使您能够扩展这些系统以满足游戏需求的最佳方法,同时提供可用于许多游戏的核心即装即用体验。

Writing native plugins and marshalling data from managed to native is not always straightforward and Xbox One has a high degree of asynchronous APIs. The native Plugins make it easier for developers to integrate the Microsoft APIs with Unity, providing constructs like the EventQueue to help with calling into Unity systems from asynchronous callbacks.

编写本机插件并从托管到本机封送数据并不总是那么容易,而且Xbox One具有高度的异步API。 本机插件使开发人员可以更轻松地将Microsoft API与Uni​​ty集成,提供EventQueue之类的结构来帮助从异步回调中调用Unity系统。

Can I publish games now using Unity for Xbox One?

我现在可以使用Unity for Xbox One发布游戏吗?

Of course! Unity for Xbox One is constantly growing. The first round of titles are preparing for release and are paving the way for all the games in production. Some up and coming titles include:

当然! Xbox One的Unity在不断发展。 第一轮冠军正在准备发布,并为生产中的所有游戏铺平了道路。 一些新出现的标题包括:

Lovers in a Dangerous Spacetime by Asteroid Base

小行星基地 的危险时空恋人

Lovers in a Dangerous Spacetime is a hectic 1- or 2-player couch co-op action game for Xbox One and Steam (PC + Mac). Defending the highlighter pink spaceship through procedurally generated star systems will be a teamwork-heavy relationship tester.

《危险时空》中的情人是一款适用于Xbox One和Steam(PC + Mac)的忙碌的1或2人沙发合作游戏。 通过程序生成的恒星系统捍卫荧光笔粉色太空飞船将是一个团队合作关系测试员。

Lovers_Screenshot3

Ori and the Blind Forest by Moon Studios

月影工作室的《 奥里与盲目的森林

ori1

Roundabout by No Goblin

无妖精 回旋处

In Roundabout, players drive passengers in a constantly revolving limousine. This motion sickness inducing tribute to the 1970’s chauffeur legend Georgio Manos is part open world, part puzzle game, and all of it twisted.

在回旋处,玩家乘坐不断旋转的豪华轿车驾驶乘客。 这种晕车病是对1970年司机传奇Georgio Manos的致敬,它既是开放世界,又是益智游戏,而且都是扭曲的。

roundabout

Cuphead by Studio MDHR

Cuphead 由Studio MDHR

Check the 1930s cartoon stylein Cuphead, a hand-drawn, boss-battling game created by a team of just five.

看看1930年代的卡通风格游戏《 Cuphead》,这是一个由五个人组成的团队制作的手绘上瘾游戏。

Cuphead_Screenshot_Pirate

Here’s what beta tester Seon Rozenblum of 3 Sprockets had to say about porting the studio’s project to Xbox One:

关于将工作室的项目移植到Xbox One的3个Sprockets测试人员Seon Rozenblum所说的是这样的:

“We were able to get the game up and running in less than 4 hours from having no Xbox Development Kit installed on our PC, to actually playing Fight The Dragon on the Xbox One.

从我们的PC上未安装Xbox开发工具包到在Xbox One上实际玩《搏击龙》,我们能够在不到4小时的时间内启动并运行游戏。

It was an incredible result, made entirely possible by how well the Unity Xbox One team have managed the Unity engine port, and by how thorough they have been in implementing features and ensuring we could leverage the speed and power of the console immediately.

这是一个令人难以置信的结果,这完全由Unity Xbox One团队对Unity引擎端口的管理水平,以及他们在实现功能和确保我们能够立即利用控制台的速度和功能方面的全面程度来实现的。

Four days later, and we are at 100% feature parity between our Steam version and Xbox One version. We couldn’t be more delighted!”

四天后,我们在Steam版本和Xbox One版本之间实现了100%的功能对等。 我们再也高兴不了!”

What’s next?

下一步是什么?

We still have a lot to do. Unity for Xbox One is constantly improving to make your development experience the best it can be. In the near term we are working hard to continue wrapping Xbox One features and maturing the engine. The current release of Unity for Xbox One is based off Unity 4.3.

我们还有很多事情要做。 Xbox One的Unity正在不断改进,以使您的开发体验达到最佳状态。 在短期内,我们正在努力继续包装Xbox One功能并使引擎成熟。 当前用于Xbox One的Unity版本基于Unity 4.3。

As with some of the other new platforms, Xbox One will not support Unity 4.5 but instead will jump directly to Unity 5.0. Unity 5.0 will eventually be our recommended version for all Xbox One development, however, we will continue to make updates for the Unity 4.3 version of the product including XDK upgrades into 2015 to ensure teams that have already built to this version of the product can ship.

与其他一些新平台一样,Xbox One将不支持Unity 4.5,而是直接跳至Unity 5.0。 Unity 5.0最终将成为我们所有Xbox One开发的推荐版本,但是,我们将继续对该产品的Unity 4.3版本进行更新,包括将XDK升级到2015年,以确保已经为该版本产品构建团队。

We are excited to see how you use Unity to power the next generation of consoles with new and as yet to be seen experiences.

我们很高兴看到您如何使用Unity为新一代控制台提供新的和尚未见到的体验。

翻译自: https://blogs.unity3d.com/2014/08/11/unity-for-xbox-one-is-here/

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