网络上的Unity,Flash和3D

Build Settings

These are exciting times. Today, at the Flash Gaming Summit in San Francisco (of which we’re proud Gold Sponsors), Adobe has announced the public availability of a beta version of the Flash Player, codenamed Molehill, that has a very interesting new feature: hardware accelerated 3D support.

这是激动人心的时刻。 今天,在旧金山的Flash游戏峰会上(我们很自豪为它的金牌赞助商),Adobe宣布了代号为Molehill的Flash Player Beta版的公开发布,它具有一个非常有趣的新功能:硬件加速3D支持。

Molehill exposes a very low-level shader-based interface to the graphics hardware. Adobe has decided to focus on that low-level part, and do that really well. The molehill pre-release will not be shipping with a 3D engine, scene building tools, model and animation importers / exporters, physics, lighting or lightmap creation tools, etc.

Molehill向图形硬件公开了一个基于底层着色器的非常低级的界面。 Adobe已决定专注于该低级部分,并且确实做到了。 molehill预发行版将不附带3D引擎,场景构建工具,模型和动画导入/导出,物理,照明或光照贴图创建工具等。

Hmmm….does that list sound familiar? It sounds a lot like what you all love Unity for!

嗯....这个列表听起来很熟悉吗? 听起来很像你们所有人都喜欢Unity!

In the past few months, our engineers have been investigating the possibility of adding a Flash Player exporting option to Unity. That investigation has gone very well, and we’re moving into full production.

在过去的几个月中,我们的工程师一直在研究向Unity添加Flash Player导出选项的可能性。 这项调查进行得非常好,我们正在全面投入生产。

For Unity users, this no doubt spurs a lot of questions. Questions such as:

对于Unity用户而言,这无疑会引发很多问题。 问题如:

    These, and many other questions, we cannot answer just yet.  We can say that it will be as good as we can make it and we’ll do it as fast as we can do it.

    这些以及许多其他问题,我们暂时无法回答。 我们可以说它会做到最好,并且我们会尽快完成。

    We do however have some concrete answers for you now that shouldn’t wait…

    但是,我们现在确实为您提供了一些不容等待的具体答案……

    Q. Is this the end of the Unity’s own Web Player?

    问:这是Unity自己的Web Player的结尾吗?

    Absolutely not. The Flash and Unity Web Players both have their strengths.  We’re excited by the opportunity to target the Flash Player and all of its features with Unity, but there will be plenty of experiences that the Unity plugin is better suited for. It will be up to developers in the end, to decide whether they want to target only the Flash Player, only the Unity Web Player, or some combination of the two (now things are getting interesting!)

    绝对不。 Flash和Unity Web Player都有其长处。 我们很高兴能有机会通过Unity定位Flash Player及其所有功能,但是Unity插件有很多适合的体验。 最终,由开发人员决定是否只针对Flash Player,仅面向Unity Web Player或两者结合(现在事情变得有趣了!)

    Q. What programming language will I use?

    问:我将使用哪种编程语言?

    You’ll have two options:

    您将有两个选择:

    1. For people with a Flash background:

      对于具有Flash背景的人:

      Target our ActionScript API directly from Flash. Think:

      直接从Flash定位我们的ActionScript API。 认为:

      var go:GameObject = new GameObject(“Just normal ActionScript 3 code”);

      var go:GameObject = new GameObject(“仅是普通的ActionScript 3代码”);

    2. For people with a Unity background:

      对于具有Unity背景的人:

      Script your content in C# / JavaScript / Boo, like you’re used to, and have Unity automatically translate it to ActionScript when you hit publish.

      像以前一样,在C#/ JavaScript / Boo中编写内容脚本,并在单击“发布”时让Unity自动将其转换为ActionScript。

    This is an important development for us, and we hope you’re as excited as we are to see your content reach further than ever.

    这对我们来说是一项重要的发展,我们希望您和我们一样看到您的内容比以往任何时候都感到兴奋。

    翻译自: https://blogs.unity3d.com/2011/02/27/unity-flash-3d-on-the-web/

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