unity-5.5.2_最近的爆炸-Unity 2.5

unity-5.5.2

For some reason I was browsing through old emails and found some old development screenshots of Unity 2.5.

由于某种原因,我浏览了旧的电子邮件,发现了一些Unity 2.5的旧开发屏幕截图。

Unity 2.5 was the first version of the editor running on Windows and eventually was released in March 2009. Some development of it started at end of 2007, just after Unity 2.0 was released. First there was some serious code shuffling, converting from Objective C into C++, refactoring into platform independent interfaces and similar highly invisible stuff.

Unity 2.5是在Windows上运行的编辑器的第一个版本,最终于2009年3月发布。在Unity 2.0发布后的2007年末,它开始了一些开发。 首先,进行了一些严重的代码改组,从Objective C转换为C ++,将其重构为平台无关的接口以及类似的高度不可见的东西。

Unity on Windows!
Unity Windows GUI

That’s true, whole editor at that time only had a view into the Project, and you could not really do anything with it, except to use the scrollbar. Or maybe collapse and expand the folders – I forget. Things were progressing really fast though. About a week later I sent this status report mail:

没错,当时整个编辑器只能查看该项目,并且除了使用滚动条之外,您实际上无法执行任何操作。 或折叠并展开文件夹–我忘记了。 事情进展得非常快。 大约一周后,我发送了此状态报告邮件:

Working on Windows editor. Not much to say, so I’ll attach a cute picture instead. It’s getting there.

在Windows编辑器上工作。 没什么好说的,所以我会附上一张可爱的照片。 到了那里。

Cute Picture
(Back then I was the only person with a working 2.5 for Windows build, and I did work separately from the main office. Occasionally I had to send screenshots as an argument for getting my salary!) (那时,我是唯一一个使用Windows 2.5可以工作的人,而且我确实与总公司分开工作。有时我不得不发送屏幕截图作为获取薪水的理由!)

…and then came work for Unity 2.1, Unity iPhone, Fusion Fall and whatnot. Work on 2.5 was progressing, but at a bit slower pace. And of course, “getting something on screen” is much less work than “getting it to actually work”.

…然后开始为Unity 2.1Unity iPhoneFusion Fall等开发。 2.5的工作正在进行中,但速度稍慢。 当然,“在屏幕上获取某些东西”比“使其实际运行” 少得多。

Scene View
Funny Bug
2.5

翻译自: https://blogs.unity3d.com/2009/05/16/blast-from-the-recent-past-unity-25/

unity-5.5.2

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