stealth源码_爱好者和资产商店– Stealth的成功

stealth源码

Set yourself a goal. You have a year to make a game by working on your own in your spare time. How far can you get?

为自己设定目标。 您有一年的业余时间来制作游戏。 你能达到多远?

After 15 months, Nicolas Liatti, who works for Allegorithmic (the makers of Substance) as a COO, published his hobbyist game Stealth to the App Store with some success. He spent just 2-3 hours every day working on it.

15个月后,在Allegorithmic(药物生产商)担任首席运营官的Nicolas Liatti在App Store上发布了他的业余游戏Stealth ,并取得了一些成功。 他每天只花2-3个小时来处理它。

“I learnt Unity by following the tutorials and, of course, I used Unity Answers. I know how to make a game, I know the basics, but I’d no knowledge of C# when I got my hands on Unity, and I’m not a programmer.”

“我通过遵循教程学习了Unity,当然,我使用了Unity Answers。 我知道如何制作游戏,也了解基础知识,但是当我接触Unity时就不了解C#,而且我也不是程序员。”

You may have already guessed that Stealth is a stealth game. Nicolas grew up with Metal Gear Solid. He couldn’t find anything like it on mobile today, and wanted to try and prototype something to see what it would look like.

您可能已经猜到了Stealth是一款隐形游戏。 Nicolas在Metal Gear Solid的陪伴下长大。 他今天无法在移动设备上找到类似的东西,他想尝试制作原型以查看其外观。

“Initially, I spent about 2-3 months refining the mechanics of the game, just using cubes as placeholders until I was satisfied. When I’d got it that far, I went to the Asset Store to find the art, music and animations I needed so I could make my game.”

“最初,我花了大约2-3个月的时间来完善游戏的机制,只是将多维数据集用作占位符,直到满意为止。 到目前为止,我去资产商店找到了我需要的艺术品,音乐和动画,这样我就可以制作自己的游戏了。”

In fact, almost all the assets in Nicolas’ game are taken straight from the Asset Store. Amongst other things, he used a Mixamo character for his protagonist and a few Manufactura K4 bundles for the environments.

实际上,Nicolas游戏中的几乎所有资产都是直接从Asset Store获取的。 除其他事项外,他还为主人翁使用了Mixamo角色,并为环境使用了一些Manufactura K4捆绑包。

“Creating a unified look and feel for the game was the challenge. I’m not an artist, so actually I didn’t touch the meshes at all. I just tweaked my shaders and, of course, I used Substance software on some of the textures. I’m very happy with the result. It cost me almost nothing to make the game. Around $500 on assets, and I had all I needed!”

“为游戏创造统一的外观和感觉是挑战。 我不是艺术家,所以实际上我根本没有碰过网Kong。 我只是调整了着色器,当然,我在某些纹理上使用了Substance软件。 我对结果感到非常满意。 制作这款游戏​​几乎不需要花什么钱。 大约有500美元的资产,我有我所需要的一切!”

In his professional life, Nicolas also uses the Asset Store for prototyping and to impress clients:

在职业生涯中,Nicolas还使用Asset Store进行原型制作并打动客户:

“I love Unity, and I think the Asset Store is one of the things that makes it great. For a few bucks you can make a prototype that looks really good. At Allegorithmic we’re making a small game for a client. We found the clothes and animations we needed for the prototype in the Asset Store, along with some other fantastic props. When they saw what we could pull off in just two days they said, fine go ahead and make it.”

“我喜欢Unity,并且我认为Asset Store是使它变得更好的原因之一。 花费几美元,您就可以制作出看起来非常不错的原型。 在Allegorithmic,我们正在为客户制作小型游戏。 我们在Asset Store中找到了原型所需的衣服和动画,以及其他一些奇妙的道具。 当他们看到我们可以在短短两天内完成的工作时,他们说,可以继续进行。”

Stealth has attracted some very positive reviews from AppSpy and Touch Arcade, drawing favourable comparisons with games that have much higher production values and mammoth budgets. The gamers who’ve left feedback on the App Store have also given it top marks.

Stealth吸引了AppSpy和Touch Arcade的一些非常积极的评价,与具有更高生产价值和庞大预算的游戏进行了有利的比较。 在App Store上留下反馈的游戏玩家也给予了最高评价。

Nicolas’ next step is to publish to Android and add Unity Everyplay game replays. “I just clicked the Android build option and the game worked. I’ve had to spend a couple of days adapting a few things, but it’s really not been a big deal.”

Nicolas的下一步是发布到Android并添加Unity Everyplay游戏重播。 “我只是单击了Android的构建选项,然后游戏运行了。 我不得不花几天时间来适应一些事情,但这并不是什么大不了的事情。”

Best of luck Nicolas!

祝你好运Nicolas!

翻译自: https://blogs.unity3d.com/2014/09/30/the-hobbyist-and-the-asset-store-success-with-stealth/

stealth源码

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