puppet3d_发挥作用:Puppet3D如何使您的游戏栩栩如生

puppet3d

If you’ve ever had the thought: “Wouldn’t it be great if I could do all my skinning, rigging and animation directly in Unity,” you’re not alone. In fact, that’s exactly what was going through the mind of Asset Store publisher, Jamie Niman (AKA Puppetman) when he developed the insanely powerful Puppet2D, and the more recent, Puppet3D animation tools.

如果您曾经想过:“如果我可以直接在Unity中完成所有蒙皮,装配和动画效果,那不是很好,”您并不孤单。 实际上,这正是Asset Store发行商Jamie Niman(又名Puppetman)在开发功能强大的Puppet2D和更新的Puppet3D动画工具时所想到的。

As a technical animator, Jamie had plenty of experience working with tools like Maya on films such as World War Z, Pirates of the Caribbean, and Harry Potter.

作为一名技术动画师,杰米(Jamie)在诸如《玛雅》等工具上工作过丰富的经验,如《第二次世界大战》,《加勒比海盗》和《哈利·波特》。

For the last six years, however, as Senior Technical Artist at Preloaded in London, his focus has been: games, games, games.

然而,在过去的六年中,作为伦敦Preloaded的高级技术艺术家,他的工作重点是:游戏,游戏,游戏。

“Making games for clients means short turnaround times, so Unity suits us perfectly from that point of view,” Jamie says. “And with the introduction of Timeline and other tools, animating directly in Unity is beginning to feel a lot like it does in other professional 3D animation software.

Jamie说:“为客户制作游戏意味着缩短周转时间,因此Unity从这个角度非常适合我们。” “随着时间轴和其他工具的推出,在Unity中直接进行动画的感觉开始与在其他专业3D动画软件中的感觉非常相似。

But Jamie wanted to take that one step further. Having created rigging tools in Maya previously, Jamie wanted to develop a tool that would enable artists to do all their skinning, rigging and animation directly in Unity.

但杰米(Jamie)希望进一步迈出这一步。 Jamie先前在Maya中创建了绑定工具,因此想开发一种工具,使艺术家可以直接在Unity中进行所有蒙皮,绑定和动画制作。

创造生活的幻想 (Creating the illusion of life)

Bring your scenes to life — you can rig anything with Puppet3D

让场景栩栩如生-您可以使用Puppet3D绑定任何东西

As Brad Bird once said, animation is about creating the illusion of life. If that’s true, then it fits well with Jamie’s goal of creating tools that enable animators to focus on their art.

正如布拉德·伯德(Brad Bird)曾经说过的那样,动画是要创造生命的幻觉。 如果这是真的,那么这与杰米(Jamie)的目标相吻合,即创建使动画师专注于其艺术的工具。

“I’ve always looked at rigging as being like a puppet maker. You want to make controls that are user-friendly, so the animator can concentrate on the performance part. I try to make it as easy as possible for animators to add those little sparks of character and animation that polish the game and bring it to life,” he says.

“我一直认为索具就像一个木偶制造商。 您想要使控件易于使用,以便动画师可以专注于性能部分。 我尽力使动画师尽可能容易地添加角色和动画的小火花,从而使游戏更加生动有趣,”他说。

那么,您实际上可以使用Puppet3d做什么呢? (So what can you actually do with Puppet3d?)

演示地址

Puppet3D opens up everything in your game to be rigged and animated without having to go back and forth between Maya (or another program) and Unity. Naturally, that covers quite a lot of ground, and the possibilities of what you can do with Puppet3D are quite varied. Here are three examples:

Puppet3D可以打开游戏中的所有内容,进行装配和制作动画,而无需在Maya(或其他程序)和Unity之间来回移动。 自然,这涵盖了很多领域,并且您使用Puppet3D可以做的事情也千差万别。 这是三个示例:

  1. Modify existing animations

    修改现有动画

    You could download non-animated characters (or ones that don’t have the exact animation you had in mind), and the one-click “ModRig” feature will automatically rig it for you with controls that make animating easy.

    您可以下载非动画角色(或那些没有考虑到确切动画的角色),一键式“ ModRig”功能将使用简化动画的控件自动为您绑定。

  2. Do some quick skinning

    快速换肤

    Perhaps you’ve got an unskinned character. Using the Autorig feature, you can quickly get it skinned to bones and rigged. It’ll also have an idle and walk cycle on it. Or if you’ve made any other animations with Puppet3D, the control animations that are made with one autorigged character will work on another autorigged character. You can also get these animations onto any Unity humanoid with the “ModRig” feature.

    也许您的角色没有皮肤。 使用自动装配功能,您可以快速将其蒙皮并绑定到骨骼。 它还将具有空闲和行走周期。 或者,如果您使用Puppet3D制作了其他动画,则用一个自动绑定角色制作的控制动画将在另一个自动绑定角色上工作。 您还可以使用“ ModRig”功能将这些动画放到任何Unity人形机器人上。

  3. Add more life to a cutscene

    为过场动画增添更多生命

    Puppet3D is not just for characters. You could, for example, rig a vine so it swings in the wind, or add bones to a chair to make it run off before someone sits in it.

    Puppet3D不仅适用于角色。 例如,您可以装配藤蔓使其在风中摆动,或者在椅子上加骨头以使其流失,然后再有人坐在藤蔓中。

大日本 (Big in Japan)

Puppet3D has only been out for a few months, but based on his past experience as an Asset Store publisher, Jamie has every reason to believe that Puppet3D will be embraced by Unity artists.

Puppet3D仅仅发布了几个月,但是基于他过去作为Asset Store发行商的经验,Jamie完全有理由相信Unity艺术家会拥抱Puppet3D。

His first asset was Puppet2D, a 2D version of the current 3D title, which had followed the introduction of Unity features like sprite support and the 2D view, and really took off in the Unity community. In fact, it’s success took Jamie by surprise.

他的第一个资产是Puppet2D,它是当前3D标题的2D版本,在引入了sprite支持和2D视图等Unity功能之后,它才真正在Unity社区中崭露头角。 实际上,这让杰米感到惊讶。

“It dawned on me that I’d made something really well known when I saw a tweet linking to a book about it, which someone had published in Japan. I ordered a copy right away — it’s sort of a souvenir for me,” he says. “The Unity Asset Store has allowed me to make tools for a much larger audience. It so exciting to think of all the games that have been made with my tools, like the award-winning puzzle game, Hue, and the popular arcade platformer, Damsel, to name just a couple of them.”

“当我看到一条推文与某人在日本出版的一本书有关的链接时,我突然意识到自己已经出了名。 我立即订购了一份副本-对我来说是一种纪念品,”他说。 “ Unity资产商店使我能够为更大的受众群体制作工具。 想到使用我的工具制作的所有游戏真是太令人兴奋了,例如屡获殊荣的益智游戏Hue和流行的街机平台游戏Damsel,仅举几个例子。”

Jamie plans to continue making new rigging features for Puppet3D, and of course, supporting all of his assets, which will keep him busy for a while. However, he doesn’t rule out creating new assets in the future.

Jamie计划继续为Puppet3D制作新的装备功能,当然还要支持他的所有资产,这会使他忙一阵子。 但是,他不排除将来创建新资产的可能性。

“My head is always running through new asset idea, and eventually, it’ll be hard to resist making one of them,” he says.

他说:“我的头脑总是在经历新的资产创意,最终,很难抗拒创建其中的一个。”

免费获取Puppet3D和InControl (Get Puppet3D and InControl for FREE)

If you spend at least $99 during the month of June, you can get Puppet3D plus InControl for free and start animating directly in Unity to give your characters that extra spark of life. Just be sure to activate the promotion using your Unity ID first.

如果您在6月份至少花费了99美元,则可以免费获得Puppet3D plus InControl,然后直接在Unity中开始制作动画,从而使角色更加栩栩如生。 只要确保首先使用您的Unity ID激活促销即可。

翻译自: https://blogs.unity3d.com/2018/06/06/pulling-the-strings-how-puppet3d-brings-your-games-to-life/

puppet3d

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