Unity可持续工程发布计划

Seasons greetings to you all! We promised in 2016 that we would support 5.3 as a stable release for a year. Your feedback showed that it was the right decision in the right direction. So, we’re happy to extend the same to our present and future Unity releases. That is, we are supporting all Unity releases with patch and rolled up public releases for one full year from the release date of each of the versions.

向大家致以节日的问候! 我们在2016年承诺将支持5.3作为一年的稳定版本。 您的反馈表明,这是朝着正确方向做出的正确决定。 因此,我们很高兴将其扩展到我们现在和将来的Unity版本中。 也就是说,从每个版本的发行之日起,我们将为所有带有补丁的Unity版本和公开发布的完整版本提供支持。

As of today, there are three versions, 5.5.x, 5.4.x & 5.3.x, being supported with patch and public releases. We propose to extend the support to all three versions for 12 months from the time each version is shipped. However, this can only be sustained with reduced frequency of patch releases starting with the latest release. We are looking at weekly, fortnightly (every other week) and monthly releases for the three versions mentioned above, in that order. The same cycle will apply when a new version is released.

到目前为止,补丁和公共发行版支持三种版本5.5.x,5.4.x和5.3.x。 我们建议自每个版本出厂之日起的12个月内,将对这三个版本的支持扩展。 但是,只有从最新版本开始减少补丁程序发布的频率,才能维持这种状态。 我们正在按顺序查看上述三个版本的每周,每两周(每隔一周)和每月发行。 发布新版本时,将应用相同的周期。

  • Weekly patches and monthly public releases for the current release 5.5.x

    当前版本5.5.x的每周补丁和每月公开发布

  • Fortnightly patches and public releases after four patches, for 5.4.x

    在5.4.x的四个补丁之后,每两周发布一次补丁和公开发布

  • Monthly patches and public releases after four patches for 5.3.x

    5.3.x的四个补丁之后的每月补丁和公开发布

As 5.3.0 was first shipped about year ago and since we promised to support it for a year at GDC 2016, the final public release will be 5.3.8, scheduled to go live in March 2017, just after GDC.  

由于5.3.0大约是在一年前发布的,并且由于我们答应在GDC 2016上提供一年的支持,因此最终的公开发行版将是5.3.8,计划于2017年3月在GDC之后发布。

The cycle will look like this when 5.6.0 goes live:

当5.6.0上线时,周期将如下所示:

  • Weekly patches and monthly public releases for 5.6.x

    5.6.x的每周补丁和每月公开发布

  • Fortnightly patches and public releases for 5.5.x

    5.5.x的每两周一次的修补程序和公开发布

  • Monthly patches and public releases for 5.4.x

    5.4.x的每月补丁程序和公开发布

Note that the rolled up public releases will be shipped after 4 patch releases.

请注意,汇总的公共发行版将在4个补丁发行后发布。

The release plan may (but not necessarily will) look something like this:

发布计划可能(但不一定会)看起来像这样:

WeekLATEST RELEASEPREVIOUS RELEASEOLDER RELEASE
15.6.0p15.4.5 PUBLIC RELEASE
25.6.0p25.5.2p3
35.6.0p3
45.6.0p45.5.2p4
55.6.1 PUBLIC RELEASE5.4.5p1
65.6.1p15.5.3 PUBLIC RELEASE
75.6.1p2
85.6.1p35.5.3p1
95.6.1p45.4.5p2
105.6.2 PUBLIC RELEASE5.5.3p2
115.6.2p1
125.6.2p25.5.3p3
135.6.2p35.4.5p3
145.6.2p45.5.3p4
155.6.3 PUBLIC RELEASE
165.6.3p15.5.4 PUBLIC RELEASE
最新发布的 先前发布 较旧版本
1个 5.6.0p1 5.4.5公开发布
2 5.6.0p2 5.5.2p3
3 5.6.0p3
4 5.6.0p4 5.5.2p4
5 5.6.1公开发布 5.4.5p1
6 5.6.1p1 5.5.3公开发布
7 5.6.1p2
8 5.6.1p3 5.5.3p1
9 5.6.1p4 5.4.5p2
10 5.6.2公开发布 5.5.3p2
11 5.6.2p1
12 5.6.2p2 5.5.3p3
13 5.6.2p3 5.4.5p3
14 5.6.2p4 5.5.3p4
15 5.6.3公开发布
16 5.6.3p1 5.5.4公开发布

The same approach will be followed even after moving to the new version numbering system or licensing model. To re-iterate, we are committed to supporting each and every Unity releases for 12 months after their public launch so that we can ensure that Unity remains a stable platform for shipping your projects.Finally, note that there will not be any releases during the holiday period from December 23, 2016. And the weekly patch releases will commence in the new year from January 11, 2017.

即使转移到新的版本编号系统或许可模型,也将遵循相同的方法。 重申一下,我们承诺在每个Unity版本公开发布后的12个月内为它们提供支持,以便我们可以确保Unity保持稳定的平台来运送您的项目。 最后,请注意,从2016年12月23日起,假日期间将不会发布任何版本。每周补丁程序发布将从2017年1月11日起在新的一年开始。

翻译自: https://blogs.unity3d.com/2016/12/22/unity-sustained-engineering-release-plan/

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