Unity 4.5和4.6的可持续工程计划

Great news! The 4.6.0 public release is going live later this week. When that happens, the default Unity version will become 4.6.x.

好消息! 4.6.0公开发行版将于本周晚些时候发布。 发生这种情况时,默认的Unity版本将变为4.6.x。

Subsequent releases of 4.6.x will be handled by Sustained Engineering through the usual process of weekly patch and monthly public releases. The first patch (4.6.0p1) will be released on December 4, and the first public version (4.6.1) will be released soon after.

4.6.x的后续发行版将由Sustained Engineering通过每周补丁和每月公开发行的常规过程进行处理。 第一个修补程序(4.6.0p1)将于12月4日发布,而第一个公共版本(4.6.1)将在不久后发布。

The following summarises the 4.5.x to 4.6.x transition plan and which version is going to contain what fix:

以下总结了从4.5.x到4.6.x的过渡计划,以及哪个版本将包含修复程序:

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  • Unity 4.5.5 (released on October 13 2014) will be the last public release version of Unity 4.5.x.

    Unity 4.5.5(于2014年10月13日发布)将是Unity 4.5.x的最后一个公共发行版本。

  • All bugs fixed and released in 4.5.5p1 to 4.5.5p5 will be available in 4.6.0p1 and subsequently in  4.6.1.

    在4.5.5p1至4.5.5p5中修复并发布的所有错误都将在4.6.0p1中可用,随后在4.6.1中可用。

  • In addition, a few other issues including iOS 8 autorotation are in the works and will be included in 4.6.0p1 and hence in 4.6.1.

    此外,其他一些问题(包括iOS 8自动旋转)正在开发中,将包含在4.6.0p1中,因此将包含在4.6.1中。

  • The first patch release (4.6.0p1) will be shipped on December 4.

    第一个修补程序版本(4.6.0p1)将于12月4日发布。

  • The first public release (4.6.1) will go live soon after 4.6.0p1.

    第一个公共发行版(4.6.1)将在4.6.0p1之后很快上线。

  • Note that 4.6.0 will use the Web Player released in 4.5.5. New updates to the Web Player (including the OSX 64-bit plugin) will be available in 4.6.1. This version will also be available for automatic updates.

    请注意,4.6.0将使用4.5.5中发布的Web Player。 Web Player的新更新(包括OSX 64位插件)将在4.6.1中提供。 此版本也可用于自动更新。

  • Technically, all bugs fixed with Milestones 4.5.6 on the Issue Tracker should be considered as fixed in 4.6.1 as there will not be any 4.5.6 public release.

    从技术上讲,在问题跟踪器上用里程碑4.5.6修复的所有错误应视为在4.6.1中已修复,因为不会有任何4.5.6公开发布。

  • Future 4.5.5 patches will be released only when the need arises – e.g. serious issues affecting wider community and/or to honor existing support contracts.

    将来的4.5.5补丁程序仅在有需要时才发布,例如,影响整个社区的严重问题和/或兑现现有的支持合同。

  • More importantly, iOS 64-bit support will be available in a future 4.6.x release. Learn more

    更重要的是,在将来的4.6.x版本中将提供iOS 64位支持。 学到更多

In summary, anyone who would like to ship games with Web Player support with bugs fixed in 4.5.5p1-4.5.5p5 should wait for the 4.6.1 public release. This will be shipped soon after 4.6.0p1. Note that 4.6.0 does not include fixes from the patches 4.5.5p1-4.5.5p5. Also due to complications that could arise from shipping two public releases close to each other, it was decided to drop 4.5.6 and do a 4.6.1 public release instead.

总之,任何希望发布带有Web Player支持且带有4.5.5p1-4.5.5p5中修复的错误的游戏的人,都应该等待4.6.1公开发布。 该版本将在4.6.0p1之后很快发布。 请注意,4.6.0不包含修补程序4.5.5p1-4.5.5p5中的修复程序。 同样由于发行两个彼此接近的公共发行版可能导致复杂性,因此决定删除4.5.6并改为4.6.1发行。

翻译自: https://blogs.unity3d.com/2014/11/24/sustained-engineering-plan-for-unity-4-5-and-4-6/

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