unity随即颜色粒子数字

using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;

using UnityEngine;
using UnityEngine.UI;

public class Effect_Control : MonoBehaviour
{    
    public Vector3 mousePosition;
    public GameObject effectPredf;
    private float timer;
    public AudioSource katong;
    public TextMeshProUGUI textWenzi;
    public GameObject baba;
    public xiaobeidata mydata;
    private float r;
    private float g;
    private float b;
    private float a;
    void Start()
    {
        // effectPredf.GetComponent<ParticleSystem>().playOnAwake = true;
        timer = 0;
      //  textWenzi.GetComponent<Text>().text = "fafa";
    }

    void Update()
    {
        //timer -= Time.deltaTime;
        //if (timer <= 0)
        //{
        //    playLizi();
        //    timer =2f;s
        //}
      
        if(Input.GetMouseButtonDown(0))
        { 
            playLizi();
            wenzi();
         }
       
    }
    void playLizi() {
        effectPredf.GetComponent<ParticleSystem>().playOnAwake = true;
        mousePosition = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 4f);
        mousePosition = Camera.main.ScreenToWorldPoint(mousePosition);
        GameObject go = Instantiate(effectPredf);
        go.transform.position = mousePosition;
        Destroy(go, 10);
        Debug.Log("chuxian");
        katong.Play();
    }
    void wenzi() {
        
        GameObject wz = Instantiate(textWenzi.gameObject,baba.transform);
        wz.GetComponent<RectTransform>().anchoredPosition = Input.mousePosition;
        int shuzi = UnityEngine.Random.Range(1, 10);
        string zhendong = "<wiggle>" + mydata.name[shuzi] + "</wiggle>";
        wz.GetComponent<TMP_Text>().text = zhendong;
        r = UnityEngine.Random.Range(0.2f, 0.9f);
        g = UnityEngine.Random.Range(0.2f, 0.9f);
        b = UnityEngine.Random.Range(0.2f, 0.9f);
        a = UnityEngine.Random.Range(0.2f, 0.9f);
        wz.GetComponent<TextMeshProUGUI>().color = new Color(r, g, b, a);
        wz.GetComponent<TextMeshProUGUI>().fontSize = UnityEngine.Random.Range(10, 90);

        Destroy(wz, 10);
    }

  
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;


[CreateAssetMenu(menuName= "ConnectData/mydata", fileName="ConnectData")]
public class xiaobeidata : ScriptableObject
{
    public string[] name;
    public int Age;
    public int[] ages;
}

 

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