给button添加EventTrigger

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通过EventTrigger可以给按钮添加一系列事件(如onPointerDown、onPointerUp等)

可以在面板上手动添加,也可以代码添加

代码添加

		eventTrigger = GetComponent<EventTrigger>();
		EventTrigger.Entry onPointerDown = new EventTrigger.Entry ();
        onPointerDown.eventID = EventTriggerType.PointerDown;
		onPointerDown.callback.AddListener(OnPointerDown);//OnPointerDown为你写的按下后的回调函数
		EventTrigger.Entry onPointerUp = new EventTrigger.Entry ();
        onPointerUp.eventID = EventTriggerType.PointerUp;
		onPointerUp.callback.AddListener(OnPointerUp);//OnPointerUp为你写的抬起后的回调函数
		eventTrigger.triggers.Add(onPointerDown);
		eventTrigger.triggers.Add(onPointerUp);

为了方便使用可以包装几层

    public void AddEventTrigger (EventTrigger eventTri, EventTriggerType eventType, Callback<BaseEventData> myFunction) 
    {
        EventTrigger.Entry entry = new EventTrigger.Entry ();
        entry.eventID = eventType;
        UnityAction<BaseEventData> callback = new UnityAction<BaseEventData> (myFunction);
        entry.callback.AddListener (callback);
        eventTri.triggers.Add (entry);
    }

//insObject 为EventTrigger所在物体
    public void AddEventTrigger (Transform insObject, EventTriggerType eventType, Callback<BaseEventData> myFunction) //泛型委托  泛型委托可自己定义
    {
        EventTrigger eventTri = insObject.GetComponent<EventTrigger> ();
        AddEventTrigger (eventTri, eventType, myFunction);
    }
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