#include <vtkAutoInit.h>
#include <vtkObject.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2)
VTK_MODULE_INIT(vtkInteractionStyle)
VTK_MODULE_INIT(vtkRenderingFreeType)
#include <vtkSmartPointer.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkPolyDataSilhouette.h>
#include <vtkMath.h>
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkPolyDataMapper.h>
#include <vtkPropPicker.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
#include <vtkNamedColors.h>
namespace
{
// Handle mouse events
class MouseInteractorHighLightActor : public vtkInteractorStyleTrackballCamera
{
public:
static MouseInteractorHighLightActor* New();
vtkTypeMacro(MouseInteractorHighLightActor,
vtkInteractorStyleTrackballCamera);
MouseInteractorHighLightActor()
{
LastPickedActor = nullptr;
SilhouetteActor = nullptr;
Silhouette = nullptr;
}
virtual ~MouseInteractorHighLightActor()
{
}
virtual void OnLeftButtonDown() override
{
int *clickPos = this->GetInteractor()->GetEventPosition();
// Pick from this location.
auto picker =
vtkSmartPointer<vtkPropPicker>::New();
picker->Pick(clickPos[0], clickPos[1], 0, this->GetDefaultRenderer());
this->LastPickedActor = picker->GetActor();
// If we picked something before, remove the silhouette actor and
// generate a new one
if (this->LastPickedActor)
{
this->GetDefaultRenderer()->RemoveActor(this->SilhouetteActor);
// Highlight the picked actor by generating a silouhette
this->Silhouette->SetInputData(
dynamic_cast<vtkPolyDataMapper*>(this->LastPickedActor->GetMapper())->GetInput());
this->GetDefaultRenderer()->AddActor(this->SilhouetteActor);
}
// Forward events
vtkInteractorStyleTrackballCamera::OnLeftButtonDown();
}
void SetSilhouette(vtkPolyDataSilhouette *silhouette)
{
this->Silhouette = silhouette;
}
void SetSilhouetteActor(vtkActor *silhouetteActor)
{
this->SilhouetteActor = silhouetteActor;
}
private:
vtkActor * LastPickedActor;
vtkActor * SilhouetteActor;
vtkPolyDataSilhouette * Silhouette;
};
}
vtkStandardNewMacro(MouseInteractorHighLightActor);
// Execute application.
int main(int argc, char* argv[])
{
auto colors =
vtkSmartPointer<vtkNamedColors>::New();
colors->SetColor("Bkg", 0.3, 0.4, 0.5);
int numberOfSpheres = 10;
if (argc > 1)
{
numberOfSpheres = atoi(argv[1]);
}
// Create a renderer and render window
auto renderer =
vtkSmartPointer<vtkRenderer>::New();
auto renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(640, 480);
renderWindow->AddRenderer(renderer);
// An interactor
auto interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
for (int i = 0; i < numberOfSpheres; ++i)
{
auto source =
vtkSmartPointer<vtkSphereSource>::New();
double x, y, z, radius;
x = vtkMath::Random(-5, 5);
y = vtkMath::Random(-5, 5);
z = vtkMath::Random(-5, 5);
radius = vtkMath::Random(0.5, 1.0);
source->SetRadius(radius);
source->SetCenter(x, y, z);
source->SetPhiResolution(11);
source->SetThetaResolution(21);
auto mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(source->GetOutputPort());
auto actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
double r, g, b;
r = vtkMath::Random(0.4, 1.0);
g = vtkMath::Random(0.4, 1.0);
b = vtkMath::Random(0.4, 1.0);
actor->GetProperty()->SetDiffuseColor(r, g, b);
actor->GetProperty()->SetDiffuse(0.8);
actor->GetProperty()->SetSpecular(0.5);
actor->GetProperty()->SetSpecularColor(
colors->GetColor3d("White").GetData());
actor->GetProperty()->SetSpecularPower(30.0);
renderer->AddActor(actor);
}
renderer->SetBackground(colors->GetColor3d("Bkg").GetData());
// Render and interact
renderWindow->Render();
// Create the silhouette pipeline, the input data will be set in the
// interactor
auto silhouette =
vtkSmartPointer<vtkPolyDataSilhouette>::New();
silhouette->SetCamera(renderer->GetActiveCamera());
// Create mapper and actor for silhouette
auto silhouetteMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
silhouetteMapper->SetInputConnection(silhouette->GetOutputPort());
auto silhouetteActor =
vtkSmartPointer<vtkActor>::New();
silhouetteActor->SetMapper(silhouetteMapper);
silhouetteActor->GetProperty()->SetColor(colors->GetColor3d("Tomato").GetData());
silhouetteActor->GetProperty()->SetLineWidth(5);
// Set the custom type to use for interaction.
auto style =
vtkSmartPointer<MouseInteractorHighLightActor>::New();
style->SetDefaultRenderer(renderer);
style->SetSilhouetteActor(silhouetteActor);
style->SetSilhouette(silhouette);
interactor->SetInteractorStyle(style);
interactor->Start();
return EXIT_SUCCESS;
}