public class ObjectLoad: MonoBehaviour
{
private static ObjectLoad instance;
private static GameObject container;
public static ObjectLoad Instance
{
get
{
if (null == instance)
{
// instance = new ObjectLoad();
// instance = GameObject.FindObjectOfType(typeof(ObjectLoad));
container = new GameObject();
container.name = "";
instance = container.AddComponent(typeof(ObjectLoad)) as ObjectLoad;
}
return instance;
}
}
{
private static ObjectLoad instance;
private static GameObject container;
public static ObjectLoad Instance
{
get
{
if (null == instance)
{
// instance = new ObjectLoad();
// instance = GameObject.FindObjectOfType(typeof(ObjectLoad));
container = new GameObject();
container.name = "";
instance = container.AddComponent(typeof(ObjectLoad)) as ObjectLoad;
}
return instance;
}
}