话不多说直接上代码`
public float WaveDurTime=0.5f;//震动持续时间
public float WaveMagnitude=1f;//震动幅度
public int WaveTimes=2;//持续时间内震动次数
public Vector3 originePos;
//用户输入震屏时间,震屏幅度,震屏次数
private IEnumerator CameraShake(float duration,float magnitude,int timeSeconds)
{
float period = duration / timeSeconds;
float origtime = 0;
while (origtime<duration)
{
float y= Mathf.Sin(origtime % period/period * 2 * Mathf.PI) * magnitude*(1-origtime/duration);//核心代码
Camera.main.transform.localPosition = new Vector3(originePos.x, y, 0);
origtime += Time.deltaTime;
yield return null;
}
Camera.main.transform.localPosition = originePos;
}
public void ShakeCam()
{
StartCoroutine(CameraShake(WaveDurTime,WaveMagnitude,WaveTimes));
}
只有一种曲线,后期有时间了会再加几种曲线,突然发现这个函数跟DOTween的实现有点像。