【2016】Masked Software Occlusion Culling - ACM SIGGRAPH Symposium on High Performance Graphics
https://www.jianshu.com/p/e198d8c4acfb
剔除:从软件到硬件
https://zhuanlan.zhihu.com/p/66407205
https://github.com/rawrunprotected/rasterizer
intel
https://www.intel.com/content/www/us/en/developer/articles/technical/masked-software-occlusion-culling.html
https://www.intel.com/content/www/us/en/developer/videos/software-occlusion-culling-code-sample.html
SIMD
https://zhuanlan.zhihu.com/p/55327037
ue4
https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/VisibilityCulling/SoftwareOcclusionQueries/
两种硬件遮挡剔除比较
https://zhuanlan.zhihu.com/p/439858076
游戏中的剔除技术
https://zhuanlan.zhihu.com/p/363277669