using UnityEngine;
using UnityEngine.Events;
public class HandleEventLists : MonoBehaviour {
[System.Serializable]
private class Event: UnityEvent { }
[SerializeField]
private Event EventLists = new Event();
public void Start()
{
EventLists.Invoke();
}
}
实现像UGUI中Button一样可以拖拽绑定事件
最新推荐文章于 2022-04-21 21:55:25 发布