ground0.meshRenderer.sharedMaterial.albedoColor = color0
ground1 = Laya.Sprite3D.instantiate(ground0, this._scene, false,new Laya.Vector3(0,0,0));
ground1.meshRenderer.material.specularColor = new Laya.Vector3(0,0,0);
sharedMaterial 会导致后继的颜色覆盖前面的模型
应该使用material