使用继承的多态(C#)

继承和多态特性的综合应用:

 

 

 

 C# CODE:

    class Inheritance
    {
        static void Main(string[] args)
        {
            PersonMember myperson = new PersonMember();
            myperson.SayHello();
            
           

            Console.ReadKey();
        }
    }


 

    class PersonMember
    {

        private PersonStyle[] personlist;
        public PersonMember()
        {
            
            //方法触发时引用指向的对象类型用来决定要触发哪个版本的方法
            personlist = new PersonStyle[2];
            personlist[0] = new OldPerson("steven", "老人");
            personlist[1] = new NewPerson("wifi", "少年", "运动");
        }
        public void SayHello()
        {
            string login;
            for (int count = 0; count < personlist.GetLength(0); count++)
            {
                Console.WriteLine(personlist[count]);
                Console.WriteLine();
                login=personlist[count].Re();
                Console.WriteLine(login);
            }

          

            //personlist[0].Eating();
            //Console.WriteLine();
            //personlist[1].Rsleep();
        }
            

    }


 

     abstract class PersonStyle
    {

       
        /// <summary>
        /// Demonstrate a visual sign
        /// </summary>
       protected  string name;
       protected string category;



       public PersonStyle(string Name, string Category)
        {

            name = Name;
            category = Category;
            
            
        }
       /// <summary>
       /// Returns a string including person information
       /// </summary>
       /// <returns></returns>
       public override string ToString()
       {
           string result = "Name:" + name + "\n";
           result  +="Category:"+category+"\n";
           return result;
       }

      /// <summary>
      /// Define the pay method for every person
      /// </summary>
      /// <returns></returns>
       public abstract string Re();
       

      



       

    }


 

    class NewPerson:PersonStyle 
    {
        private string hobby;

        /// <summary>
        /// constructed funtion inference
        /// </summary>
        /// <param name="Name"></param>
        /// <param name="Category"></param>

        public NewPerson(string Name, string Category,string Hobby)
            :base(Name,Category  )
        {
            hobby =Hobby  ;
        }
        public override string ToString()
        {
            string result = base.ToString();
            result += "Hobby:" + hobby;
            return result;
        }
        /// <summary>
        /// Demonstrates indirect referecing through inheritance
        /// </summary>
        /// <returns></returns>
        private string Sleeping()
        {
            return ("\n私有方法间接引用!");
        }
        public override  string Re()
        {
            return (Sleeping());
        }
        
    }


 

    class OldPerson:PersonStyle 
    {

        //private int age;

        /// <summary>
        /// constructed funtion inference
        /// </summary>
        /// <param name="Name"></param>
        /// <param name="Category"></param>

        public OldPerson(string Name, string Category)
            :base(Name,Category  )
        {
             
        }

        
        public override string Re()
        {
            return ("重写抽象方法!\n");

        }
       

        
        
    
    }


output:

Name:steven
Category:老人


重写抽象方法!

Name:wifi
Category:少年
Hobby:运动


私有方法间接引用!

 

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