手写dotween

代码如下

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class DT : MonoBehaviour
{
    public Action<float> action;
    float begin;
    float end;
    float time;
    float nowtime;
    Action complete;
    public static DT To(Action<float> action, float begin, float end, float time)
    {
        GameObject dt = new GameObject("DT");
        DT dotween = dt.AddComponent<DT>();
        dotween.action = action;
        dotween.begin = begin;
        dotween.end = end;
        dotween.time = time;
        dotween.nowtime = Time.time;
        return dotween;
    }
    // Update is called once per frame
    void Update()
    {
        if((Time.time - nowtime) < time) 
        {
            float t = Time.time - nowtime;
            float p = t / time;
            float a = begin * (1 - p) + end * p;
            action(a);
        }
        else
        {
            action(end);
            if(complete != null)
            {
                complete();
            }
            Destroy(gameObject);
        }
        if(time>=5)
        {
            time = 3;
        }
    }
    public DT OnComplete(Action complete)
    {
        this.complete = complete;
        return this;
    }
}

具体使用方式如下

using Cinemachine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Move : MonoBehaviour
{
   
    // Start is called before the first frame update
    void Start()
    {
        
        DT.To((a) =>
        {
            transform.position = new Vector3(transform.position.x, a, transform.position.z);
        }, transform.position.y, 3, 5);

    }

    // Update is called once per frame
    void Update()
    {

    }
}

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