Mat_<float> invec = (Mat_<float>(3, 1) << 0.04345, -0.05236, -0.01810);
Mat outMat;
Rodrigues(invec, outMat);
cout << outMat << endl;
Mat outvec;
Rodrigues(outMat, outvec);
cout << outvec << endl;
Mat_<float> invec = (Mat_<float>(3, 1) << 0.04345, -0.05236, -0.01810);
Mat outMat;
Rodrigues(invec, outMat);
cout << outMat << endl;
Mat outvec;
Rodrigues(outMat, outvec);
cout << outvec << endl;