unity3d 发送广播与消息

// 向子类和自己发送消息

gameObject.BroadcastMessage ("ReceiveBroadcastMessage", "A0-----BroadcastMessage()");

//向自己发送消息
 gameObject.SendMessage ("ReceiveSendMessage", "A0-----SendMessage()");

//向父类和自己发送消息
 gameObject.SendMessageUpwards ("ReceiveSendMessage", "A0-----SendMessageUpwards()");

 

function ReceiveBroadcastMessage(str : String){
 Debug.Log("A0----ReceiveBroadcastMessage" +str);
}
function ReceiveSendMessage(str : String){
 Debug.Log("A0----ReceiveSendMessage" +str);
}
function ReceiveSendMessageUpwards (str : String){
 Debug.Log("A0----ReceiveSendMessageUpwards"  +str);
}

ReceiveBroadcastMessage、ReceiveSendMessageReceiveSendMessage为自定义函数。

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