1、获取GameObject的所有子物体; 2、获取场景所有的物体/指定类型的物体; 3、获取项目中Resource目录下的所有文件/指定类型文件; 4、获取项目中任意目录下的所有文件/指定类型文件; //查找指定对象的子物体 GameObject go; //返回TransfTransform[] go.GetComponentsInChildren(typeof(Transform), true); go.transform.GetComponentsInChildren(); go.GetComponentsInChildren(); //遍历场景中所有物体,获取泛型T类型物体 object[] gameObjects; gameObjects = GameObject.FindSceneObjectsOfType(typeof(Transform)); foreach (Transform go in gameObjects) { if (go.GetComponent() != null) { //获取成功,添加相关操作 } } //获取Resource目录下的文件 Resources.LoadAll(path, typeof(MonoScript));//获取path目录xiade下的脚本文件 //获取Project任意目录下的文件 string[] filePaths = Directory.GetFiles(Application.dataPath EventPath, "*.cs", SearchOption.AllDirectories); for (int i = 0; i < filePaths.Length; i ) { MonoScript fileItem; int lastIndex = filePaths[i].LastIndexOf("/"); string fileName = filePaths[i].Remove(0, lastIndex 1); fileItem = (MonoScript)AssetDatabase.LoadAssetAtPath("Assets" EventPath fileName, typeof(MonoScript)); if (fileItem != null && fileItem.GetClass().IsSubclassOf(typeof(BaseEvent)) && !events.Contains(fileItem)) { events.Add(fileItem); } }