Unity 资源和txt文档管理框架

 ResourceAndDataManager通过PrefabLoad和TxtDataLoad提供获取资源和文本内容的方法。

ResourceAndDataManager

using UnityEngine;

public class ResourceAndDataManager
{
    #region singleton
    
    private static ResourceAndDataManager instance;

    public static ResourceAndDataManager Instance
    {
        get
        {
            if (instance == null)
            {
                instance = new ResourceAndDataManager();
            }

            return instance;
        }
    }
    
    #endregion

    /// <summary>
    /// 读取txt文件对象
    /// </summary>
    private TxtDataLoad txtDataLoad;

    /// <summary>
    /// 加载Prefab文件
    /// </summary>
    private PrefabLoad prefabLoad;

    private ResourceAndDataManager()
    {
        txtDataLoad = new TxtDataLoad();
        prefabLoad = new PrefabLoad();
    }

    #region 获取assetbundle路径
    
    /// <summary>
    /// 获取Assetbundle自动打包目录
    /// </summary>
    /// <returns></returns>
    public string ObtainAssetbundleReadPath()
    {
        return txtDataLoad.ObtainAssetbundleReadPath();
    }
    
    /// <summary>
    /// 获取Assetbundle自动保存目录
    /// </summary>
    /// <returns></returns>
    public string ObtainAssetbundleWritePath()
    {
        return txtDataLoad.ObtainAssetbundleWritePath();
    }
    
    #endregion

    #region Obtain Parameter

    /// <summary>
    /// 获取玩家参数
    /// </summary>
    /// <param name="contentName">参数名称</param>
    /// <returns></returns>
    public string ObtainPlayerParameter(string parameterName)
    {
        return txtDataLoad.ObtainPlayerParameter(parameterName);
    }

    /// <summary>
    /// 获取敌人参数
    /// </summary>
    /// <param name="parameterName"></param>
    /// <returns></returns>
    public string ObtainEnemyParameter(string parameterName)
    {
        return txtDataLoad.ObtainEnemyParameter(parameterName);
    }

    /// <summary>
    /// 获取摄像机参数
    /// </summary>
    /// <param name="parameterName"></param>
    /// <returns></returns>
    public string ObtainCameraParameter(string parameterName)
    {
        return txtDataLoad.ObtainCameraParameter(parameterName);
    }

    /// <summary>
    /// 获取其它参数
    /// </summary>
    /// <param name="parameterName"></param>
    /// <returns></returns>
    public string ObtainOtherParameter(string parameterName)
    {
        return txtDataLoad.ObtainOtherParameter(parameterName);
    }

    /// <summary>
    /// 获取技能数据模型
    /// </summary>
    /// <param name="skillName"></param>
    /// <returns></returns>
    public SkillModel ObtainSkillModel(string skillName)
    {
        return txtDataLoad.ObtainSkillModel(skillName);
    }

    #region Article

    /// <summary>
    /// 获取加血草数据模型
    /// </summary>
    /// <returns></returns>
    public AddBloodArticleModel ObtainArticleByHPHerbal()
    {
        return txtDataLoad.ObtainArticleByHPHerbal();
    }

    /// <summary>
    /// 获取加蓝草数据模型
    /// </summary>
    /// <returns></returns>
    public AddMagicArticleModel ObtainArticleByMPHerbal()
    {
        return txtDataLoad.Obtain
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