屏幕显示模式ScreenOrientation

描述屏幕方向,目前,这仅适用于移动设备。

下面是官方API截图:

Portrait 竖屏

PortraitUpsideDown 竖屏 上下颠倒。

LandscapeLeft 横屏从逆时针旋转

LandscapeRight 横屏从顺时针旋转

AutoRotation 自动旋转

 

unity 设置屏幕旋转

只允许竖屏:

Portrait                    √

Portrait Upside Down √

Landscape Right        ×

Landscape Left          ×

只允许横屏:

Portrait                    ×

Portrait Upside Down ×

Landscape Right        √

Landscape Left          √

适配逻辑:

---@private
---@param screenAdapter CS.Topjoy.Engine.UI.ScreenAdapterManager
function UIManager:onChangeEdgeHandler(screenAdapter)
    if LuaMacro.UNITY_EDITOR then
        return
    end
    local kOrient = CS.UnityEngine.ScreenOrientation
    local orient = screenAdapter.mOrientation

    local safeArea = screenAdapter.m_SafeArea
    local screenWidth = CS.UnityEngine.Screen.width
    local screenHeight = CS.UnityEngine.Screen.height

    if LuaMacro.UNITY_ANDROID then --安卓
        local api_level = DeviceInfo.sdk_version
        if api_level then
            if api_level >= 28 then
                screenAdapter.LeftEdge = safeArea.xMin
                screenAdapter.RightEdge = screenWidth - safeArea.xMax
                screenAdapter.TopEdge = screenHeight - safeArea.yMax
                screenAdapter.BottomEdge = safeArea.yMin
            elseif (screenWidth / screenHeight) >= 2 then
                if orient == kOrient.LandscapeLeft then
                    screenAdapter.LeftEdge = 50
                    screenAdapter.RightEdge = 0
                    screenAdapter.TopEdge = 0
                    screenAdapter.BottomEdge = 0
                elseif orient == kOrient.LandscapeRight then
                    screenAdapter.LeftEdge = 0
                    screenAdapter.RightEdge = 50
                    screenAdapter.TopEdge = 0
                    screenAdapter.BottomEdge = 0
                elseif orient == kOrient.Portrait then
                    screenAdapter.LeftEdge = 0
                    screenAdapter.RightEdge = 0
                    screenAdapter.TopEdge = 50
                    screenAdapter.BottomEdge = 0
                elseif orient == kOrient.PortraitUpsideDown then
                    screenAdapter.LeftEdge = 0
                    screenAdapter.RightEdge = 0
                    screenAdapter.TopEdge = 0
                    screenAdapter.BottomEdge = 50
                end
            end
        end
    elseif LuaMacro.UNITY_IOS then --苹果
        if (screenWidth - safeArea.width) > 2 or (screenHeight - safeArea.height) > 2 then
            if orient == kOrient.LandscapeLeft then
                screenAdapter.LeftEdge = 50
                screenAdapter.RightEdge = 0
                screenAdapter.TopEdge = 0
                screenAdapter.BottomEdge = 0
            elseif orient == kOrient.LandscapeRight then
                screenAdapter.LeftEdge = 0
                screenAdapter.RightEdge = 50
                screenAdapter.TopEdge = 0
                screenAdapter.BottomEdge = 0
            elseif orient == kOrient.Portrait then
                screenAdapter.LeftEdge = 0
                screenAdapter.RightEdge = 0
                screenAdapter.TopEdge = 50
                screenAdapter.BottomEdge = 0
            elseif orient == kOrient.PortraitUpsideDown then
                screenAdapter.LeftEdge = 0
                screenAdapter.RightEdge = 0
                screenAdapter.TopEdge = 0
                screenAdapter.BottomEdge = 50
            end
        end
    end

    Logger.print(
        "onChangeEdgeHandler, LRTB",
        screenAdapter.LeftEdge,
        screenAdapter.RightEdge,
        screenAdapter.TopEdge,
        screenAdapter.BottomEdge
    )
end

 

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简易相机用以练习 private SurfaceView surface; private Button shutter,position,back;//快门 private SurfaceHolder holder; private Camera camera;//声明相机 private String filepath = "";//照片保存路径 private int cameraPosition = 1;//0代表前置摄像头,1代表后置摄像头 public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE);//没有标题 this.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);//设置全屏 this.getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);//拍照过程屏幕一直处于高亮 //设置手机屏幕朝向,一共有7种 setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_NOSENSOR); //SCREEN_ORIENTATION_BEHIND: 继承Activity堆栈中当前Activity下面的那个Activity的方向 //SCREEN_ORIENTATION_LANDSCAPE: 横屏(风景照) ,显示时宽度大于高度 //SCREEN_ORIENTATION_PORTRAIT: 竖屏 (肖像照) , 显示时高度大于宽度 //SCREEN_ORIENTATION_SENSOR 由重力感应器来决定屏幕的朝向,它取决于用户如何持有设备,当设备被旋转时方向会随之在横屏与竖屏之间变化 //SCREEN_ORIENTATION_NOSENSOR: 忽略物理感应器——即显示方向与物理感应器无关,不管用户如何旋转设备显示方向都不会随着改变("unspecified"设置除外) //SCREEN_ORIENTATION_UNSPECIFIED: 未指定,此为默认值,由Android系统自己选择适当的方向,选择策略视具体设备的配置情况而定,因此不同的设备会有不同的方向选择 //SCREEN_ORIENTATION_USER: 用户当前的首选方向 setContentView(R.layout.activity_main); back = (Button) findViewById(R.id.camera_back); position = (Button) findViewById(R.id.camera_position); surface = (SurfaceView) findViewById(R.id.camera_surface); shutter = (Button) findViewById(R.id.camera_shutter); holder = surface.getHolder();//获得句柄 holder.addCallback(this);//添加回调 holder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);//surfaceview不维护自己的缓冲区,等待屏幕渲染引擎将内容推送到用户面前 //设置监听 back.setOnClickListener(listener); position.setOnClickListener(listener); shutter.setOnClickListener(listener);

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