屏幕显示模式ScreenOrientation

描述屏幕方向,目前,这仅适用于移动设备。

下面是官方API截图:

Portrait 竖屏

PortraitUpsideDown 竖屏 上下颠倒。

LandscapeLeft 横屏从逆时针旋转

LandscapeRight 横屏从顺时针旋转

AutoRotation 自动旋转

 

unity 设置屏幕旋转

只允许竖屏:

Portrait                    √

Portrait Upside Down √

Landscape Right        ×

Landscape Left          ×

只允许横屏:

Portrait                    ×

Portrait Upside Down ×

Landscape Right        √

Landscape Left          √

适配逻辑:

---@private
---@param screenAdapter CS.Topjoy.Engine.UI.ScreenAdapterManager
function UIManager:onChangeEdgeHandler(screenAdapter)
    if LuaMacro.UNITY_EDITOR then
        return
    end
    local kOrient = CS.UnityEngine.ScreenOrientation
    local orient = screenAdapter.mOrientation

    local safeArea = screenAdapter.m_SafeArea
    local screenWidth = CS.UnityEngine.Screen.width
    local screenHeight = CS.UnityEngine.Screen.height

    if LuaMacro.UNITY_ANDROID then --安卓
        local api_level = DeviceInfo.sdk_version
        if api_level then
            if api_level >= 28 then
                screenAdapter.LeftEdge = safeArea.xMin
                screenAdapter.RightEdge = screenWidth - safeArea.xMax
                screenAdapter.TopEdge = screenHeight - safeArea.yMax
                screenAdapter.BottomEdge = safeArea.yMin
            elseif (screenWidth / screenHeight) >= 2 then
                if orient == kOrient.LandscapeLeft then
                    screenAdapter.LeftEdge = 50
                    screenAdapter.RightEdge = 0
                    screenAdapter.TopEdge = 0
                    screenAdapter.BottomEdge = 0
                elseif orient == kOrient.LandscapeRight then
                    screenAdapter.LeftEdge = 0
                    screenAdapter.RightEdge = 50
                    screenAdapter.TopEdge = 0
                    screenAdapter.BottomEdge = 0
                elseif orient == kOrient.Portrait then
                    screenAdapter.LeftEdge = 0
                    screenAdapter.RightEdge = 0
                    screenAdapter.TopEdge = 50
                    screenAdapter.BottomEdge = 0
                elseif orient == kOrient.PortraitUpsideDown then
                    screenAdapter.LeftEdge = 0
                    screenAdapter.RightEdge = 0
                    screenAdapter.TopEdge = 0
                    screenAdapter.BottomEdge = 50
                end
            end
        end
    elseif LuaMacro.UNITY_IOS then --苹果
        if (screenWidth - safeArea.width) > 2 or (screenHeight - safeArea.height) > 2 then
            if orient == kOrient.LandscapeLeft then
                screenAdapter.LeftEdge = 50
                screenAdapter.RightEdge = 0
                screenAdapter.TopEdge = 0
                screenAdapter.BottomEdge = 0
            elseif orient == kOrient.LandscapeRight then
                screenAdapter.LeftEdge = 0
                screenAdapter.RightEdge = 50
                screenAdapter.TopEdge = 0
                screenAdapter.BottomEdge = 0
            elseif orient == kOrient.Portrait then
                screenAdapter.LeftEdge = 0
                screenAdapter.RightEdge = 0
                screenAdapter.TopEdge = 50
                screenAdapter.BottomEdge = 0
            elseif orient == kOrient.PortraitUpsideDown then
                screenAdapter.LeftEdge = 0
                screenAdapter.RightEdge = 0
                screenAdapter.TopEdge = 0
                screenAdapter.BottomEdge = 50
            end
        end
    end

    Logger.print(
        "onChangeEdgeHandler, LRTB",
        screenAdapter.LeftEdge,
        screenAdapter.RightEdge,
        screenAdapter.TopEdge,
        screenAdapter.BottomEdge
    )
end

 

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