VTK Actor的属性

这篇博客深入探讨了如何在QT用户界面中使用C++集成VTK库,特别是关注VTK Actor的属性设置和交互。内容涵盖了从加载3D模型到调整Actor的透明度、颜色和光照效果等方面,旨在帮助开发者提升QT应用的3D视觉效果。
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#ifndef MAINWINDOW_H
#define MAINWINDOW_H

#include <QMainWindow>
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2)
VTK_MODULE_INIT(vtkInteractionStyle)
#include <vtkSmartPointer.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleTrackball.h>
#include <vtkInteractorStyle.h>
#include <vtkCylinderSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkTexture.h>
#include <vtkProperty.h>

namespace Ui {
class MainWindow;
}

class MainWindow : public QMainWindow
{
    Q_OBJECT

public:
    explicit MainWindow(QWidget *parent = nullptr);
    ~MainWindow();

private slots:
    void textureSlot();
    void backgroundColorSlot();
    void foregroundColorSlot();
    void scaleSlot();
    void positionSlot();
    void oritationSlot();
    void originSlot();
    void dragSlot();
    void pickSlot();
private:
    vtkSmartPointer<vtkRenderer>       pRenderer;
    vtkSmartPointer<vtkProperty>       pProperty;
    vtkSmartPointer<vtkPolyDataMapper> pPolyDataMapper;
    vtkSmartPointer<vtkActor>          pCylinderActor;
    vtkSmartPointer<vtkTexture>        pTexture;
    vtkSmartPointer<vtkCylinderSource> pCylinderSource;
private:
    Ui::MainWindow *ui;
};

#endif // MAINWINDOW_H
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QColorDialog>
#include <QFileDialog>
#include <vtkJPEGReader.h>
#include <vtkPNGReader.h>

MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainWindow)
{
    ui->setupUi(this);

    // 渲染的场景
    pRenderer = vtkSmartPointer<vtkRenderer>::New();

    // 圆柱数据
    pCylinderSource = vtkSmartPointer<vtkCylinderSource>::New();
    pCylinderSource->SetCenter(0, 0, 0);
    pCylinderSource->SetResolution(25);
    pCylinderSource->SetHeight(2);
    pCylinderSource->SetRadius(2);

    // 圆柱的Mapper
    pPolyDataMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
    pPolyDataMapper->SetInputConnection(pCylinderSource->GetOutputPort());


    // 圆柱的Property
    pProperty = vtkSmartPointer<vtkProperty>::New();
    pProperty->SetColor(1, 0, 0);
    pProperty->SetOpacity(0.5);
    pProperty->SetAmbient(0.3);
    pProperty->SetDiffuse(0.4);
    pProperty->SetSpecular(0.8);
    pProperty->SetShading(false);
    pProperty->SetLineWidth(2.0);
    pProperty->SetPointSize(2.0);

    // 圆柱体
    pCylinderActor = vtkSmartPointer<vtkActor>::New();
    pCylinderActor->SetMapper(pPolyDataMapper);
    pCylinderActor->SetProperty(pProperty);

    pCylinderActor->SetDragable(false);
    pCylinderActor->SetPickable(false);
    pC
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