一 打包代码
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.IO;
public class TestAssetBundle : MonoBehaviour {
public class PackageAssetBundle : MonoBehaviour
{
[MenuItem("Build/Build AssetBundles")]
static void buildAssetBundles()
{
string buildPath = Application.dataPath + "/AssetBundle/abs";//打包路径
if (!Directory.Exists(buildPath))
Directory.CreateDirectory(buildPath);
BuildPipeline.BuildAssetBundles(buildPath, BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows);
}
}
}
cube.prefab 有引用 1.jpg
1 cube.prefab 1.jpg
cube.ab
2 cube.prefab 1.jpg
cube.ab 1.ab
二 记录以来关系的打包文件