UPD网络连接服务端

UPD服务端向客户端发送数据

代码展示

下面展示一些 内联代码片

using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using UnityEngine;
public class ServerUdp : MonoBehaviour
{
    private Socket _socket;
    private IPEndPoint _endPoint;
    private byte[] _data;
    public int _udpPort = 9050;
    private bool isReceive = false;
    public string _currentSendId;
    public string _isModelOrScenes;
      /// <summary>
    /// 当前推送的item
    /// </summary>
    public GameObject _curSelectObject = null;

    public void Awake()
    {

        DontDestroyOnLoad(gameObject);
        BroadcastIP();
        _currentSendId = null;
        _isModelOrScenes = null;
    }
    public void Send(string msg)
    {
        //Debug.Log("发送消息id:"+ _currentSendId +"  ,msg = " + msg);
        _data = Encoding.ASCII.GetBytes(msg);
        _socket.SendTo(_data, _endPoint);
        
        isReceive = true;
    }
    
    private void OnApplicationQuit()
    {
        Debug.Log("关闭socket");
        if (isReceive)
        {
            _socket.Shutdown(SocketShutdown.Both);
        }
        _socket.Close();
    }
	public void BroadcastIP()
    {
        _socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
        _endPoint = new IPEndPoint(IPAddress.Broadcast, _udpPort);
        _data = Encoding.ASCII.GetBytes("hello");
        _socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 1);
    }
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