Unity UDP广播 发送端实现

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public class Glowworm : MonoBehaviour
{
    private Socket socket;
    private IPEndPoint iep1;
    private byte[] data;
    public int udpPort = 9050;

    public static Glowworm instance;

    public void Awake()
    {
        if (instance == null)
        {
            instance = this;
            DontDestroyOnLoad(gameObject);
            BroadcastIP();
        }
        else
        {
            Destroy(gameObject);
            return;
        }
    }


    public void BroadcastIP()
    {
        socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
        iep1 = new IPEndPoint(IPAddress.Broadcast, udpPort);
        data = Encoding.ASCII.GetBytes("111");
        socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 1);
    }


    public void Send(string msg)
    {
        Debug.Log("发送消息:"+msg);

        data = Encoding.ASCII.GetBytes(msg);
        socket.SendTo(data, iep1);
    }


    private void OnApplicationQuit()
    {
        socket.Shutdown(SocketShutdown.Both);
        socket.Close();
    }
}

 

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