客户(Client)角色:客户类提出创建对象的请求。
抽象原型(Prototype)角色:这是一个抽象角色,通常由一个C#接口或抽象类实现。此角色给出所有的具体原型类所需的接口。在C#中,抽象原型角色通常实现了ICloneable接口。
具体原型(Concrete Prototype)角色:被复制的对象。此角色需要实现抽象原型角色所要求的接口。
#ifndef PROTOTYPE_H_
#define PROTOTYPE_H_
class Prototype
{
public:
Prototype(){};
virtual~ Prototype(){};
virtual Prototype* Clone() = 0;
};
class ConcreatePrototype1 : public Prototype
{
public:
ConcreatePrototype1();
ConcreatePrototype1(const ConcreatePrototype1& aoPrototype1);
virtual~ConcreatePrototype1();
virtual Prototype* Clone();
};
class ConcreatePrototype2 : public Prototype
{
public:
ConcreatePrototype2();
ConcreatePrototype2(const ConcreatePrototype2& aoPrototype1);
virtual~ConcreatePrototype2();
virtual Prototype* Clone();
};
#endif
#include "stdafx.h"
#include "Prototype.h"
#include <iostream>
using namespace std;
ConcreatePrototype1::ConcreatePrototype1()
{
cout<<"ConcreatePrototype1::ConcreatePrototype1()"<<endl;
}
ConcreatePrototype1::ConcreatePrototype1(const ConcreatePrototype1& aoPrototype1)
{
cout<<"ConcreatePrototype1::ConcreatePrototype1(const ConcreatePrototype1& aoPrototype1)"<<endl;
}
Prototype* ConcreatePrototype1::Clone()
{
cout<<"ConcreatePrototype1::Clone()"<<endl;
return new ConcreatePrototype1(*this);
}
ConcreatePrototype1::~ConcreatePrototype1()
{
cout<<"ConcreatePrototype1::~ConcreatePrototype1()"<<endl;
}
ConcreatePrototype2::ConcreatePrototype2()
{
cout<<"ConcreatePrototype2::ConcreatePrototype2()"<<endl;
}
ConcreatePrototype2::ConcreatePrototype2(const ConcreatePrototype2& aoPrototype1)
{
cout<<"ConcreatePrototype2::ConcreatePrototype2(const ConcreatePrototype2& aoPrototype1)"<<endl;
}
Prototype* ConcreatePrototype2::Clone()
{
cout<<"ConcreatePrototype2::Clone()"<<endl;
return new ConcreatePrototype2(*this);
}
ConcreatePrototype2::~ConcreatePrototype2()
{
cout<<"ConcreatePrototype2::~ConcreatePrototype2()"<<endl;
}
#include "stdafx.h"
#include "Prototype.h"
#include <stdlib.h>
int _tmain(int argc, _TCHAR* argv[])
{
Prototype* lpPrototype1 = new ConcreatePrototype1;
Prototype* lpPrototype2 = lpPrototype1->Clone();
Prototype* lpPrototype3 = new ConcreatePrototype2;
Prototype* lpPrototype4 = lpPrototype3->Clone();
delete lpPrototype1;
delete lpPrototype2;
delete lpPrototype3;
delete lpPrototype4;
system("pause");
return 0;
}