using UnityEngine;
using System.IO;
using LuaInterface;
//use menu Lua->Copy lua files to Resources. 之后才能发布到手机
public class TestCustomLoader : LuaClient
{
string tips = "Test custom loader";
protected override LuaFileUtils InitLoader()
{
return new LuaResLoader();
}
protected override void CallMain()
{
LuaFunction func =