4,实现一个简单的聊天系统

前言

nodejs游戏服务器开发系列文章以nodejs+Typescript+CocosCreator+WebSocket为例,搭建服务器和客户端。

下面我们以一个聊天系统为例,把客户端和服务端流程走一遍。

最终的聊天系统已经托管在git上了:https://github.com/iningwei/nodejs-CocosCreator-websocket

proto文件及系统流程

message Role{
	required string roleName=1;	
}

message ChatData{
	required string content=1;
	required string dateTime=2;//时间戳
	required Role sender=3;//发送者
}

//msgID=10001
message LoginReq{
	required Role role=1;
}
//msgID=10002
message LoginRes{
	required int32 result=1;//0为失败,1为成功
}

//msgID=10011
message ChatReq{
	required ChatData chatData=1;
}
//msgID=10012
message ChatRes{
	required int32 result=1;//0为失败,1为成功
	required ChatData chatData=2;
}

该系统的流程是:
客户端启动后,本地会为其随机roleName,在客户端连上服务器后,会发送LoginReq消息,请求登录。
客户端可以发送ChatReq消息,服务器收到后进行广播。

为了能够识别消息类型,我为每个消息在前面加了4个字节的消息号。

客户端代码如下

    @property(cc.Label)
    nameLbl: cc.Label;
    @property(cc.Node)
    chatContentRoot: cc.Node;
    @property(cc.Node)
    chatItemPrefab: cc.Node;
    @property(cc.EditBox)
    editBox: cc.EditBox;

    private roleName: string;
    private role: proto.Role;
    private ws: WebSocket;
    start() {
        this.roleName = "jack" + Math.floor(Math.random() * 10000);
        this.nameLbl.string = this.roleName;
        this.role = new proto.Role();
        this.role.roleName = this.roleName;

        this.ws = new WebSocket("ws://192.168.2.31:8083");
        this.ws.binaryType = "arraybuffer";

        this.ws.onopen = this.onOpen.bind(this);
        this.ws.onmessage = (event) => {
            // console.log("client rcv:" + event.data);//  event.data若是二进制,为:ArrayBuffer类型
            this.unSerialize(event.data);
        }
        this.ws.onclose = function (event) {
        }.bind(this);
        this.ws.onerror = function (event) {
        }
    }


    private onOpen(event: MessageEvent) {
        console.log("和服务器连接建立啦");
        this.reqLogin();
    }

    private reqLogin() {
        let loginReq = new proto.LoginReq();
        loginReq.role = this.role;
        console.log("sedMsg:10001, " + JSON.stringify(loginReq.toJSON()));
        let encodedBuf: Uint8Array = proto.LoginReq.encode(loginReq).finish();//编码后必须调用finish(),否则类型不对
        this.ws.send(this.serialize(10001, encodedBuf));
    }

    private unSerialize(arrayBuf: ArrayBuffer) {
        let dv = new DataView(arrayBuf);
        //获得消息号
        let msgId = dv.getInt32(0);//TODO:大小端问题。dv.getInt32(0,true);
        //获得消息体
        let body: Uint8Array = new Uint8Array(arrayBuf, 4);

        let data: any = null;
        switch (msgId) {
            case 10002:
                data = proto.LoginRes.decode(body);
                break;
            case 10012:
                data = proto.ChatRes.decode(body);
                if (data.result === 1) {
                    this.addChatItem((<proto.ChatRes>data).chatData);
                }
                break;
        }

        console.log("rcvMsg: " + msgId + ",  " + JSON.stringify(data.toJSON()));
    }

    private serialize(msgId: number, bodyArray: Uint8Array): ArrayBuffer {
        let totalLen = 4;
        totalLen += (bodyArray.length * 1);//Uint8为一个字节

        //写入消息号
        let buf = new ArrayBuffer(totalLen);
        let dataView = new DataView(buf);
        dataView.setInt32(0, msgId);
        let offset = 4;
        //写入消息体
        for (let i = 0; i < bodyArray.length; i++) {
            const element = bodyArray[i];
            dataView.setUint8(offset, element);
            offset += 1;
        }

        return dataView.buffer;
    }

    public SendChat() {
        let content = this.editBox.string.trim();
        if (content == "") {
            console.log("请输入聊天文字");
            return;
        }

        let chatReq = new proto.ChatReq();
        chatReq.chatData = new proto.ChatData();
        chatReq.chatData.content = content;
        chatReq.chatData.dateTime = new Date().toTimeString().split(" ")[0];
        chatReq.chatData.sender = this.role;

        let encodedBuf: Uint8Array = proto.ChatReq.encode(chatReq).finish();
        this.ws.send(this.serialize(10011, encodedBuf));

        this.editBox.string = "";
    }

    private addChatItem(data: proto.IChatData) {
        let chatNode = cc.instantiate(this.chatItemPrefab);
        chatNode.parent = this.chatContentRoot;
        chatNode.active = true;

        let str = data.sender.roleName + "   " + data.dateTime + "   " + data.content;
        chatNode.getComponent(cc.Label).string = str;
    }

服务端

import * as WebSocket from "ws"
import proto = require("./pb/proto");

const server = new WebSocket.Server({ port: 8083 });
server.on("listening", () => {
	console.log("服务器启动完毕!开始侦听");
});

server.on("connection", function connection(ws, req) {
	const ip = req.connection.remoteAddress;
	console.log(ip + " 连接上服务器");
	ws.on("message", (data) => {
		console.log("received:%s,类型:%s", data, (typeof data));

		//虽然客户端那边传的时候是ArrayBuffer类型,但是经过调试到这里data类型为buffer,需要转换为ArrayBuffer
		let arrayBuf: ArrayBuffer = toArrayBuffer(data);
		let r = unSerialize(arrayBuf);
		if (r.msgId === 10001) {
			let loginRes = new proto.LoginRes();
			loginRes.result = 1;
			console.log("sedMsg:10002, " + JSON.stringify(loginRes.toJSON()));
			let encodedBuf: Uint8Array = proto.LoginRes.encode(loginRes).finish();
			ws.send(serialize(10002, encodedBuf));
		}
		else if (r.msgId === 10011) {
			let chatRes = new proto.ChatRes();
			chatRes.result = 1;
			chatRes.chatData = (<proto.ChatReq>(r.data)).chatData;
			console.log("sedMsg:10012, " + JSON.stringify(chatRes.toJSON()));
			let encodedBuf: Uint8Array = proto.ChatRes.encode(chatRes).finish();
			server.clients.forEach(function each(client) {
				client.send(serialize(10012, encodedBuf));
			});
		}
	});
});

function unSerialize(arrayBuf: ArrayBuffer): { msgId: number, data: any } {
	let dv = new DataView(arrayBuf);
	//获得消息号
	let id = dv.getInt32(0);//TODO:大小端问题。dv.getInt32(0,true);
	//获得消息体
	let body: Uint8Array = new Uint8Array(arrayBuf, 4);


	let result: any = null;
	switch (id) {
		case 10001:
			result = proto.LoginReq.decode(body);
			break;
		case 10011:
			result = proto.ChatReq.decode(body);
			break;
	}
	console.log("rcvMsg: " + id + ",  " + JSON.stringify(result.toJSON()));

	return { msgId: id, data: result };
}

function serialize(msgId: number, bodyArray: Uint8Array): ArrayBuffer {
	let totalLen = 4;
	totalLen += (bodyArray.length * 1);//Uint8为一个字节

	//写入消息号
	let buf = new ArrayBuffer(totalLen);
	let dataView = new DataView(buf);
	dataView.setInt32(0, msgId);
	let offset = 4;
	//写入消息体
	for (let i = 0; i < bodyArray.length; i++) {
		const element = bodyArray[i];
		dataView.setUint8(offset, element);
		offset += 1;
	}
	return dataView.buffer;
}

//Buffer转ArrayBuffer
function toArrayBuffer(buf) {
	var ab = new ArrayBuffer(buf.length);
	var view = new Uint8Array(ab);
	for (var i = 0; i < buf.length; ++i) {
		view[i] = buf[i];
	}
	return ab;
}

//ArrayBuffer转Buffer
function toBuffer(ab) {
	var buf = new Buffer(ab.byteLength);
	var view = new Uint8Array(ab);
	for (var i = 0; i < buf.length; ++i) {
		buf[i] = view[i];
	}
	return buf;
}

总结

上述演示了一个聊天系统的基础实现流程。在不考虑断线重连等情况下,仍然还有很多需要优化的地方。

比如:

1:服务器在收到ChatReq后是直接转发给所有连上的客户端。根据本实例,应该是转发给所有Login成功的客户端。
2:消息号应该枚举化,统一管理,注册。本例中分散的把消息号写到各个逻辑功能中,耦合性太高。不利于维护,且容易出错。
3:需要维护一个消息分发系统,各个功能模块通过对消息进行监听,来实现业务逻辑。
4:消息的序列化,反序列化代码不够简练,需要进一步优化。

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