unity简单画线

 if (platform == RuntimePlatform.Android) {
            if (Input.touchCount > 0) {
                virtualKeyPosition = new Vector3(Input.GetTouch(0).position.x, Input.GetTouch(0).position.y);
            }
        } else {
            if (Input.GetMouseButton(0)) {
                virtualKeyPosition = new Vector3(Input.mousePosition.x, Input.mousePosition.y);
            }
        }

        if (drawArea.Contains(virtualKeyPosition)) {

            if (Input.GetMouseButtonDown(0)) {
                points.Clear();
                gestureLineRenderer.SetVertexCount(0);
                vertexCount = 0;
            }

            if (Input.GetMouseButton(0)) {
                points.Add(new Vector2(virtualKeyPosition.x, -virtualKeyPosition.y));

                gestureLineRenderer.SetVertexCount(++vertexCount);
                gestureLineRenderer.SetPosition(vertexCount - 1, WorldCoordinateForGesturePoint(virtualKeyPosition));
            }

            if (Input.GetMouseButtonUp(0)) {
                Gesture g = new Gesture(points);
                Result result = g.Recognize(gl, true);

                message = result.Name + "; " + result.Score;
            }

        }


 private Vector3 WorldCoordinateForGesturePoint(Vector3 gesturePoint) {
        Vector3 worldCoordinate = new Vector3(gesturePoint.x, gesturePoint.y, 10);
        return Camera.main.ScreenToWorldPoint(worldCoordinate);
    }


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