using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.Text;
public class Tools : Editor
{
// Version File
private static string _VersionFile ="xversion";// AB 包目录
private static string _ABFilePath = Path.Combine(Application.dataPath,"AB");[MenuItem("Assets/Config AssetBundles")]staticvoidConfigAllAssetBundles(){
UnityEngine.Object[] objs = Selection.GetFiltered<UnityEngine.Object>(SelectionMode.Assets);
foreach (var item in objs){
Debug.Log(item.name);
string path = AssetDatabase.GetAssetPath(item)