using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class NewBehaviourScript : MonoBehaviour, IDragHandler, IPointerDownHandler, IPointerUpHandler
{ public void OnDrag(PointerEventData eventData)
{
GetComponent<RectTransform>().pivot.Set(0, 0);
transform.position = Input.mousePosition;
}
public void OnPointerDown(PointerEventData eventData)
{
transform.localScale = new Vector3(0.7f, 0.7f, 0.7f);
}
public void OnPointerUp(PointerEventData eventData)
{
transform.localScale = new Vector3(1f, 1f, 1f);
}
}
UI面板拖放
最新推荐文章于 2023-09-10 14:30:22 发布