GDC2013 WhyRenderHidden Objects Cull Them With a Software DepthBufferRasterizer
# brief- 早就知道的,没啥新东西,算复习了# algorithm overview- scene object分成occluder和occludee- 遍历occluder - to screen space - bin triangles into tiles - rasterize triangles to depth buffer- 遍历 occludees ...
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2018-07-02 17:50:37 ·
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