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Lighting
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killer4747
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GDC2016 Lighting the City of Glass - Rendering Mirror's Edge Catalyst
# brief- 将的人很偏美术,讲了老多艺术向的东西- time of day的光照实现没讲明白,主要使用enlighten- 有讲一些细节:HDR sky,reflection# 上个项目(mirrow's edge本篇)- direct lighting/indirect lighting/normal, 每个物体有3张关于lighting的texture- UE3 + Beast, 1pi...原创 2018-06-29 16:00:53 · 335 阅读 · 0 评论 -
GDC2013Casting a NewLight on a Familiar Face Light Based Rendering in TombRaider
# Where we started- Tomb Raider: Underworld的引擎(2008)- forward lighting- heavy use of lightmap# lightmap problem with TombRaider2013- modular workflow in Horizon - rapid iteration - emphasis on r...原创 2018-07-03 15:20:49 · 593 阅读 · 0 评论 -
GDC2013 Relighting Forge in Halo 4 Just-In-Time LightingofUserGeneratedContent
# brief- 要解决的问题是给User Generated Content实现说得过去的光照效果- 首先probe完全用离线烘焙的,问题完全没解决- 会在加载前烘焙forge object的lightmap(应该是直接光+AO*环境光)、还有给背景场景(空场景)加上shadow# Forge- editor, debuted in halo3.可以用各种建筑碎片、甚至vehicle啥的来拼个地...原创 2018-07-06 09:53:11 · 475 阅读 · 0 评论