GDC2013Casting a NewLight on a Familiar Face Light Based Rendering in TombRaider
# Where we started- Tomb Raider: Underworld的引擎(2008)- forward lighting- heavy use of lightmap# lightmap problem with TombRaider2013- modular workflow in Horizon - rapid iteration - emphasis on r...
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2018-07-03 15:20:49 ·
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