本篇博客介绍的是VTK版本的HelloWorld,没什么技术含量,目的是记录创建一个VTK项目的重复性操作,以及基本的VTK可视化渲染管线的基本知识。
VTK的可视化渲染一般都经历如下图所示的几个步骤:
CMakeLists.txt
cmake_minimum_required(VERSION 3.5)
project(CylinderExample LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
find_package(VTK REQUIRED)
if (NOT VTK_FOUND)
message("Skipping CylinderExample: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
include(${VTK_USE_FILE})
add_executable(CylinderExample main.cpp)
target_link_libraries(CylinderExample PRIVATE ${VTK_LIBRARIES})
main.cpp
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkCylinderSource.h>
#include <vtkNamedColors.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkNew.h>
#include <array>
int main(int, char *[]) {
vtkNew<vtkNamedColors> colors;
// Set the background color.
std::array<unsigned char, 4> bkg{26, 51, 102, 255};
colors->SetColor("BkgColor", bkg.data());
// This creates a polygonal cylinder model with eight circumferential facets
// (i.e, in practice an octagonal prism).
vtkNew<vtkCylinderSource> cylinder;
cylinder->SetResolution(8);
// The mapper is responsible for pushing the geometry into the graphics
// library. It may also do color mapping, if scalars or other attributes are
// defined.
vtkNew<vtkPolyDataMapper> cylinderMapper;
cylinderMapper->SetInputConnection(cylinder->GetOutputPort());
// The actor is a grouping mechanism: besides the geometry (mapper), it
// also has a property, transformation matrix, and/or texture map.
// Here we set its color and rotate it around the X and Y axes.
vtkNew<vtkActor> cylinderActor;
cylinderActor->SetMapper(cylinderMapper);
cylinderActor->GetProperty()->SetColor(colors->GetColor4d("Tomato").GetData());
cylinderActor->RotateX(30.0);
cylinderActor->RotateY(-45.0);
// The renderer generates the image
// which is then displayed on the render window.
// It can be thought of as a scene to which the actor is added
vtkNew<vtkRenderer> renderer;
renderer->AddActor(cylinderActor);
renderer->SetBackground(colors->GetColor3d("BkgColor").GetData());
// Zoom in a little by accessing the camera and invoking its "Zoom" method.
renderer->ResetCamera();
renderer->GetActiveCamera()->Zoom(1.5);
// The render window is the actual GUI window
// that appears on the computer screen
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(300, 300);
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("Cylinder");
// The render window interactor captures mouse events
// and will perform appropriate camera or actor manipulation
// depending on the nature of the events.
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// This starts the event loop and as a side effect causes an initial render.
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}