//缩放量
float scale = 0.2f;
void Update()
{
//通过键盘滑轮控制物体的缩放
if (Input.GetAxis("Mouse ScrollWheel") > 0)
{
transform.localScale += new Vector3(1 * scale, 1 * scale, 1 * scale);
}
else if (Input.GetAxis("Mouse ScrollWheel") < 0)
{
transform.localScale -= new Vector3(1 * scale, 1 * scale, 1 * scale);
}
}