如何在Unity中使用TortoiseSVN

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using UnityEditor;
using UnityEngine;

public class SVNUtils
{
    private static List<string> drives = new List<string>() { "c:", "d:", "e:", "f:" };
    private static string svnPath = @"\Program Files\TortoiseSVN\bin\";
    private static string svnProc = @"TortoiseProc.exe";
    private static string svnProcPath = "";

    [MenuItem("Assets/SVN 更新 &#u")]
    public static void UpdateFromSVN()
    {
        if (string.IsNullOrEmpty(svnProcPath))
            svnProcPath = GetSvnProcPath();
        var dir = new DirectoryInfo(Application.dataPath);
        var path = dir.Parent.FullName.Replace('/', '\\');

        string para;
        if (Selection.assetGUIDs.Length == 0)
        {
            para = "/command:update /path:\"" + path /*+ "/Assets"*/ + "\"";
            System.Diagnostics.Process.Start(svnProcPath, para);
        }
        else if (Selection.assetGUIDs.Length == 1)
        {
            para = "/command:update /path:\"" + path + "/" + AssetDatabase.GUIDToAssetPath(Selection.assetGUIDs[0]) + "\" /closeonend:0";
            System.Diagnostics.Process.Start(svnProcPath, para);
        }
        else
        {
            UnityEditor.EditorUtility.DisplayDialog("SVN:警告", "请选择一个文件或目录", "知道了");
        }
    }

    [MenuItem("Assets/SVN 提交 &#s")]
    public static void CommitToSVN()
    {
        if (string.IsNullOrEmpty(svnProcPath))
            svnProcPath = GetSvnProcPath();

        var dir = new DirectoryInfo(Application.dataPath);
        var path = dir.Parent.FullName.Replace('/', '\\');

        string para;
        if (Selection.assetGUIDs.Length == 0)
        {
            para = "/command:commit /path:\"" + path + "/Assets" + "\"";
            System.Diagnostics.Process.Start(svnProcPath, para);
        }
        else if (Selection.assetGUIDs.Length == 1)
        {
            para = "/command:commit /path:\"" + path + "/" + AssetDatabase.GUIDToAssetPath(Selection.assetGUIDs[0]) + "\"";
            System.Diagnostics.Process.Start(svnProcPath, para);
        }
        else
        {
            UnityEditor.EditorUtility.DisplayDialog("SVN:警告", "请选择一个文件或目录", "知道了");
        }
    }

    private static string GetSvnProcPath()
    {
        foreach (var item in drives)
        {
            var path = string.Concat(item, svnPath, svnProc);
            if (File.Exists(path))
                return path;
        }
        return EditorUtility.OpenFilePanel("Select TortoiseProc.exe", "c:\\", "exe");
    }
}

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