Component.GetComponentsInChildren

public Component[] GetComponentsInChildren(Type t, bool includeInactive = false); 

Parameters
t: The type of Component to retrieve.

includeInactive: Should Components on inactive GameObjects be included in the found set?

Description
Returns all components of Type type in the GameObject or any of its children.
using UnityEngine;

public class GetComponentsInChildrenExample : MonoBehaviour
{
    public Component[] hingeJoints;

    void Start()
    {
        hingeJoints = GetComponentsInChildren<HingeJoint>();

        foreach (HingeJoint joint in hingeJoints)
            joint.useSpring = false;
    }
}

public T[] GetComponentsInChildren(bool includeInactive);

Parameters
includeInactive: Should Components on inactive GameObjects be included in the found set?

Returns
T[] A list of all found components matching the specified type.

Description
Generic version. See the Generic Functions page for more details.

public T[] GetComponentsInChildren();
Returns
T[] A list of all found components matching the specified type.

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