public Component[] GetComponentsInChildren(Type t, bool includeInactive = false);
Parameters
t: The type of Component to retrieve.
includeInactive: Should Components on inactive GameObjects be included in the found set?
Description
Returns all components of Type type in the GameObject or any of its children.
using UnityEngine;
public class GetComponentsInChildrenExample : MonoBehaviour
{
public Component[] hingeJoints;
void Start()
{
hingeJoints = GetComponentsInChildren<HingeJoint>();
foreach (HingeJoint joint in hingeJoints)
joint.useSpring = false;
}
}
public T[] GetComponentsInChildren(bool includeInactive);
Parameters
includeInactive: Should Components on inactive GameObjects be included in the found set?
Returns
T[] A list of all found components matching the specified type.
Description
Generic version. See the Generic Functions page for more details.
public T[] GetComponentsInChildren();
Returns
T[] A list of all found components matching the specified type.