using UnityEngine;
using System.Collections;
public class ClickPlayAnimation : MonoBehaviour {
/// <summary>
/// 实现功能为点击模型播放动画
/// 使用方法,给模型添加碰撞,添加脚本
/// </summary>
bool isPlayAnim = false;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
//animation.Play();
if (Application.platform == RuntimePlatform.IPhonePlayer || Application.platform == RuntimePlatform.Android)
{
foreach (Touch touch in Input.touches)
{
if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began || Input.GetTouch(0).phase == TouchPhase.Moved)
{
Ray ray = Camera.main.ScreenPointToRay(new Vector3(touch.position.x, touch.position.y, 0));
RaycastHit hit;
if (Physics.Raycas
unity--鼠标或者手指点击模型播放动画
最新推荐文章于 2024-08-08 09:43:21 发布