TerrainQuadTreeNode::createCpuVertexData(
TextureUnitState::setTextureName
TextureUnitState::_load
_setTextureCoordSet
distributeVertexData();
float Terrain::getHeightAtPoint(long x, long y) const
TerrainQuadTreeNode::createCpuVertexData(
TextureUnitState::setTextureName
TextureUnitState::_load
_setTextureCoordSet
distributeVertexData();
float Terrain::getHeightAtPoint(long x, long y) const