《颜色消除》游戏

分享一个有趣的自创C++小游戏

别忘了一连三键哦

#include <bits/stdc++.h>
#include <windows.h>
#include <time.h>
#include <conio.h>
using namespace std;
int jiu1[11], jiu2[11], jiu3[11];
int yi,er,sa;
int die;
//上:1 下:2 左:4 右:6
int a[1111][30][30] = {
	{
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,1,1,1,1,2,2,2,2,2,0,0,0,0,0},
		{0,0,0,0,0,0,1,0,0,0,0,0,0,0,6,0,0,0,0,0},
		{0,0,0,0,0,0,4,4,4,4,4,6,6,6,6,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
	},
	{
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,4,4,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,4,4,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
	},
	{
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0},
		{0,0,0,0,0,0,0,1,1,2,0,1,0,2,1,1,0,0,0,0},
		{0,0,0,0,0,0,1,1,1,2,0,1,0,2,1,1,1,0,0,0},
		{0,0,0,0,0,0,0,1,1,2,0,6,0,2,1,1,0,0,0,0},
		{0,0,0,0,0,0,0,0,1,2,0,6,0,2,1,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
	},
	{
		{0,0,0,0,0,0,0,2,0,4,1,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,2,2,4,1,6,0,0,0,0,0,0,0,0},
	},
	{
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,1,1,1,1,1,1,1,1,4,1,4,6,0,0,0,0},
		{0,0,0,0,2,2,2,2,2,2,2,2,2,2,4,6,0,0,0,0},
		{0,0,0,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,2,2,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,2,0,0,0,0,0,0,0,6,2,2,2,2,2,2,2},
		{0,0,0,0,2,2,2,2,0,0,0,0,2,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,2,2,2,2,2,2,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
	},
	{
		{1,0,0,0,0,6,6,6,2,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0},
		{0,0,0,0,0,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,4,0,0,6,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,2,4,0,0,6,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,2,0,0,0,1,0,0,0,0,0,0},
		{0,0,1,0,0,0,0,0,0,2,0,0,0,0,0,4,0,0,0,0},
		{0,0,0,1,0,0,0,0,0,0,2,0,0,0,0,4,0,0,0,0},
		{0,0,0,0,1,0,0,0,0,0,0,2,0,0,1,4,0,0,0,0},
		{0,0,0,0,0,1,0,0,0,0,0,0,2,1,0,4,0,0,0,0},
		{0,0,0,0,0,0,1,0,0,0,0,1,1,4,0,4,0,0,0,0},
		{0,0,0,0,0,0,0,6,0,0,0,6,0,6,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,1,0,1,0,0,6,0,4,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,1,0,0,0,6,0,4,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
	},
};
int xcc[1111][30][30] = {
	{
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,1,1,1,1,2,2,2,2,2,0,0,0,0,0},
		{0,0,0,0,0,0,1,0,0,0,0,0,0,0,6,0,0,0,0,0},
		{0,0,0,0,0,0,4,4,4,4,4,6,6,6,6,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
	},
	{
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,4,4,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,4,4,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
	},{
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0},
		{0,0,0,0,0,0,0,1,1,2,0,1,0,2,1,1,0,0,0,0},
		{0,0,0,0,0,0,1,1,1,2,0,1,0,2,1,1,1,0,0,0},
		{0,0,0,0,0,0,0,1,1,2,0,6,0,2,1,1,0,0,0,0},
		{0,0,0,0,0,0,0,0,1,2,0,6,0,2,1,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
	},
	{
		{0,0,0,0,0,0,0,2,0,4,1,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,2,2,4,1,6,0,0,0,0,0,0,0,0},
	},
	{
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
		{0,0,0,0,1,1,1,1,1,1,1,1,4,1,4,6,0,0,0,0},
		{0,0,0,0,2,2,2,2,2,2,2,2,2,2,4,6,0,0,0,0},
		{0,0,0,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,2,2,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,2,0,0,0,0,0,0,0,6,2,2,2,2,2,2,2},
		{0,0,0,0,2,2,2,2,0,0,0,0,2,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,2,2,2,2,2,2,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
	},
	{
		{1,0,0,0,0,6,6,6,2,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0},
		{0,0,0,0,0,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,4,0,0,6,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,2,4,0,0,6,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,2,0,0,0,1,0,0,0,0,0,0},
		{0,0,1,0,0,0,0,0,0,2,0,0,0,0,0,4,0,0,0,0},
		{0,0,0,1,0,0,0,0,0,0,2,0,0,0,0,4,0,0,0,0},
		{0,0,0,0,1,0,0,0,0,0,0,2,0,0,1,4,0,0,0,0},
		{0,0,0,0,0,1,0,0,0,0,0,0,2,1,0,4,0,0,0,0},
		{0,0,0,0,0,0,1,0,0,0,0,1,1,4,0,4,0,0,0,0},
		{0,0,0,0,0,0,0,6,0,0,0,6,0,6,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,1,0,1,0,0,6,0,4,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,1,0,0,0,6,0,4,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
	},
};
#define KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0)
VOID SetPosC(COORD a) { // set cursor
	HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
	SetConsoleCursorPosition(out, a);
}
VOID SetPos(int x, int y) { // set cursor2
	COORD pos= {x, y};
	SetPosC(pos);
}
//1蓝 2绿 3淡蓝 4红 5粉 6土黄 7白 8灰 color(前景,背景)
void color(int ForgC, int BackC) {
	WORD wColor = ((BackC & 0x0F) << 4) + (ForgC & 0x0F);
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), wColor);
}
void HideCursor(bool Visible) {
	CONSOLE_CURSOR_INFO Cursor;
	Cursor.bVisible = !Visible;
	Cursor.dwSize = sizeof(Cursor);
	HANDLE Hand = GetStdHandle(STD_OUTPUT_HANDLE);
	SetConsoleCursorInfo(Hand, &Cursor);
}
void slowsay(string s) {
	for (int i = 0; i < s.size(); i++) {
		cout << s[i];
		Sleep(30);
	}
}
int read() {
	char ch=_getch();
	while(ch>'9'||ch<'0') ch=_getch();
	return ch-48;
}
bool ok(int guan) {
	for (int i = 0; i < 20; i++) {
		for (int j = 0; j < 20; j++) {
			if (a[guan][i][j]) return false;
		}
	}
	return true;
}
void go(int guan) {
	SetPos(0, 0);
	printf("第%d关\n\n", guan + 1);
	for (int i = 0; i < 20; i++) {
		if (i == 0) {
			color(1, 0);
			for (int j = 0; j < 40; j++) {
				printf("-");
			}
			printf("\n");
		}
		for (int j = 0; j < 20; j++) {
			if (j == 0) {
				color(4, 0);
				printf("|");
			}
			color(a[guan][i][j], 0);
			printf("■");
			if (j == 19) {
				color(6, 0);
				printf("|");
			}
		}
		printf("\n");
		if (i == 19) {
			color(2, 0);
			for (int j = 0; j < 40; j++) {
				printf("-");
			}
			printf("\n");
		}
	}
}
void start(int guan) {
abc:
	SetPos(0, 0);
	printf("第%d关\n\n", guan + 1);
	for (int i = 0; i < 20; i++) {
		if (i == 0) {
			color(1, 0);
			for (int j = 0; j < 40; j++) {
				printf("-");
			}
			printf("\n");
		}
		for (int j = 0; j < 20; j++) {
			if (j == 0) {
				color(4, 0);
				printf("|");
			}
			color(a[guan][i][j], 0);
			printf("■");
			if (j == 19) {
				color(6, 0);
				printf("|");
			}
		}
		printf("\n");
		if (i == 19) {
			color(2, 0);
			for (int j = 0; j < 40; j++) {
				printf("-");
			}
			printf("\n");
		}
	}
	if (ok(guan)) {
		MessageBox(NULL, "做答成功!", "作答成功", MB_OK);
		SetPos(0, 0);
		return;
	}
	int x = _getch();
	int op = -1;
	if (KEY_DOWN(VK_UP)) op = 1;
	if (KEY_DOWN(VK_DOWN)) op = 2;
	if (KEY_DOWN(VK_LEFT)) op = 3;
	if (KEY_DOWN(VK_RIGHT)) op = 4;
	if (x == 27) {
		MessageBox(NULL, "失败乃成功之母", "作答“成功”", MB_OK);
		exit(0);
	} else if (x == 13) {
		MessageBox(NULL, "再来一遍!", "AGAIN!", MB_OK);
		for (int i = 0; i < 20; i++) {
			for (int j = 0; j < 20; j++) {
				a[guan][i][j] = xcc[guan][i][j];
			}
		}
		goto abc;
	}
	if (op == 1) {
		for (int i = 0; i < 20; i++) {
			for (int j = 0; j < 20; j++) {
				if (a[guan][i][j]) {
					int k = 0;
					while (a[guan][k][j]) k++;
					if (k >= i) continue;
					a[guan][k][j] = a[guan][i][j];
					a[guan][i][j] = 0;
					if (a[guan][k][j] == 1 && k == 0) {
						a[guan][k][j] = 0;
					}
					go(guan);
				}
			}
		}
	} else if (op == 2) {
		for (int i = 19; i >= 0; i--) {
			for (int j = 19; j >= 0; j--) {
				if (a[guan][i][j]) {
					int k = 19;
					while (a[guan][k][j]) k--;
					if (k <= i) continue;
					a[guan][k][j] = a[guan][i][j];
					a[guan][i][j] = 0;
					if (a[guan][k][j] == 2 && k == 19) {
						a[guan][k][j] = 0;
					}
					go(guan);
				}
			}
		}
	} else if (op == 3) {
		for (int j = 0; j < 20; j++) {
			for (int i = 0; i < 20; i++) {
				if (a[guan][i][j]) {
					int k = 0;
					while (a[guan][i][k]) k++;
					if (k >= j) continue;
					a[guan][i][k] = a[guan][i][j];
					a[guan][i][j] = 0;
					if (a[guan][i][k] == 4 && k == 0) {
						a[guan][i][k] = 0;
					}
					go(guan);
				}
			}
		}
	} else if (op == 4) {
		for (int j = 19; j >= 0; j--) {
			for (int i = 0; i < 20; i++) {
				if (a[guan][i][j]) {
					int k = 19;
					while (a[guan][i][k]) k--;
					if (k <= j) continue;
					a[guan][i][k] = a[guan][i][j];
					a[guan][i][j] = 0;
					if (a[guan][i][k] == 6 && k == 19) {
						a[guan][i][k] = 0;
					}
					go(guan);
				}
			}
		}
	}
	start(guan);
}
signed main() {
	srand(time(NULL));
	HideCursor(true);
	SetPos(50, 6);
	color(2, 0);
	slowsay("【版本7.2.16】最新版本————更新中(目前共6关)");
	SetPos(50, 8);
	slowsay("作者『逍遥君』");
	SetPos(50, 10);
	slowsay("「板块消除」");
	SetPos(50, 12);
	slowsay("逍遥君办公室");
	SetPos(50, 14);
	slowsay("放弃挑战按[ESC],重来此关按[ENTER]");
	SetPos(50, 16);
	slowsay("一直打完所有关卡才算通关");
	SetPos(0, 25);
	slowsay("玩法:按上、下、左、右键可以让所有颜色的方块向上、下、左、右移动");
	SetPos(0, 26);
	slowsay("上、下、左、右各有一栏颜色条,和它相同的颜色碰到它会消失");
	SetPos(0, 27);
	slowsay("你需要让整个盘面里面的颜色全部消失【注意:当颜色本来就在消除线旁边时,再继续移动则不会被消除】\n");
	SetPos(15, 10);
	printf("  ■■■■");
	SetPos(15, 11);
	printf(" ■      ■");
	SetPos(15, 12);
	printf("          ■");
	SetPos(15, 13);
	printf("         ■  ");
	SetPos(15, 14);
	printf("      ■■   ");
	SetPos(15, 15);
	printf("         ■ ");
	SetPos(15, 16);
	printf("          ■");
	SetPos(15, 17);
	printf(" ■      ■");
	SetPos(15, 18);
	printf("  ■■■■");
	Sleep(1000);
	SetPos(15, 10);
	cout << "           \n                              \n                              \n                              \n                              \n                              \n                              \n                              \n                              \n";
	SetPos(0, 0);
	SetPos(15, 10);
	printf("   ■■■■");
	SetPos(15, 11);
	printf(" ■       ■");
	SetPos(15, 12);
	printf("         ■");
	SetPos(15, 13);
	printf("       ■  ");
	SetPos(15, 14);
	printf("     ■   ");
	SetPos(15, 15);
	printf("   ■ ");
	SetPos(15, 16);
	printf(" ■");
	SetPos(15, 17);
	printf("■");
	SetPos(15, 18);
	printf("■■■■■");
	Sleep(1000);
	SetPos(15, 10);
	cout << "             \n                              \n                              \n                              \n                              \n                              \n                              \n                              \n                              \n";
	SetPos(15, 10);
	printf("      ■");
	SetPos(15, 11);
	printf("   ■ ■");
	SetPos(15, 12);
	printf("      ■");
	SetPos(15, 13);
	printf("      ■  ");
	SetPos(15, 14);
	printf("      ■   ");
	SetPos(15, 15);
	printf("      ■ ");
	SetPos(15, 16);
	printf("      ■");
	SetPos(15, 17);
	printf("      ■");
	SetPos(15, 18);
	printf("■■■■■■■");
	Sleep(1000);
	SetPos(15, 10);
	cout << "             \n                              \n                              \n                              \n                              \n                              \n                              \n                              \n                              \n";
	SetPos(0, 0);
	int end = 6;
	for (int i = 0; i < end; i++) {
		MessageBox(NULL, "开始游戏", "下一关", MB_OK);
		start(i);
	}
	system("cls");
	slowsay("Thanks for playing...\n");
	slowsay("您已通关,亲爱的大脑玩家,您还没玩够吗?");
	return 0;
}

  • 1
    点赞
  • 2
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
消除游戏是一种在网页上开发和实现的游戏,利用 JavaScript 技术可以轻松实现。消除游戏的规则通常是根据一定的标准,通过点击或拖动相同颜色或形状的方块、宝石或其他图形,来消除它们从而得分。下面将详细介绍如何用 JavaScript 技术来实现消除游戏。 首先,我们需要创建一个 HTML 文件作为游戏界面的基础。在该文件中,需要包含游戏的画布,用于显示游戏界面和交互元素。 接下来,使用 JavaScript 来实现游戏的逻辑。首先,我们需要定义方块或其他图形的类,包括位置、颜色和形状等属性。然后,我们可以创建一个游戏板块的二维数组,用于存储和管理方块的位置和状态。 在游戏过程中,玩家需要通过点击或拖动方块来进行消除。通过监听鼠标或触摸事件,可以实现玩家的交互行为。当玩家选择方块时,我们需要判断其相邻的方块是否与之相同,并将它们标记为待消除状态。待消除的方块可以通过修改它们的状态或属性来实现,例如改变颜色或形状。 一旦选择了一组待消除的方块,我们需要执行消除逻辑。这包括计算得分、移除方块、更新游戏板块等操作。消除过程中,我们可以使用动画效果来增加游戏的吸引力和可玩性。 在游戏进行过程中,我们还可以添加时间限制、关卡变化、道具系统等元素来增加游戏的难度和乐趣。 最后,我们可以添加游戏的音效和背景音乐,来增强游戏的音频体验。 总结来说,消除游戏使用 JavaScript 技术可以轻松实现。通过定义方块类、管理游戏板块、处理玩家交互等步骤,可以创造出有趣又具有挑战性的消除游戏。通过不断优化和完善,可以提升游戏的可玩性和娱乐性。
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值