分享一个有趣的自创C++小游戏
别忘了一连三键哦
#include <bits/stdc++.h>
#include <windows.h>
#include <time.h>
#include <conio.h>
using namespace std;
int jiu1[11], jiu2[11], jiu3[11];
int yi,er,sa;
int die;
//上:1 下:2 左:4 右:6
int a[1111][30][30] = {
{
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,1,1,1,1,2,2,2,2,2,0,0,0,0,0},
{0,0,0,0,0,0,1,0,0,0,0,0,0,0,6,0,0,0,0,0},
{0,0,0,0,0,0,4,4,4,4,4,6,6,6,6,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
},
{
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0},
{0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,4,4,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,4,4,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
},
{
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0},
{0,0,0,0,0,0,0,1,1,2,0,1,0,2,1,1,0,0,0,0},
{0,0,0,0,0,0,1,1,1,2,0,1,0,2,1,1,1,0,0,0},
{0,0,0,0,0,0,0,1,1,2,0,6,0,2,1,1,0,0,0,0},
{0,0,0,0,0,0,0,0,1,2,0,6,0,2,1,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
},
{
{0,0,0,0,0,0,0,2,0,4,1,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,2,2,4,1,6,0,0,0,0,0,0,0,0},
},
{
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
{0,0,0,0,1,1,1,1,1,1,1,1,4,1,4,6,0,0,0,0},
{0,0,0,0,2,2,2,2,2,2,2,2,2,2,4,6,0,0,0,0},
{0,0,0,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,2,2,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0},
{0,0,0,0,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,2,0,0,0,0,0,0,0,6,2,2,2,2,2,2,2},
{0,0,0,0,2,2,2,2,0,0,0,0,2,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,2,2,2,2,2,2,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
},
{
{1,0,0,0,0,6,6,6,2,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0},
{0,0,0,0,0,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,4,0,0,6,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,2,4,0,0,6,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,2,0,0,0,1,0,0,0,0,0,0},
{0,0,1,0,0,0,0,0,0,2,0,0,0,0,0,4,0,0,0,0},
{0,0,0,1,0,0,0,0,0,0,2,0,0,0,0,4,0,0,0,0},
{0,0,0,0,1,0,0,0,0,0,0,2,0,0,1,4,0,0,0,0},
{0,0,0,0,0,1,0,0,0,0,0,0,2,1,0,4,0,0,0,0},
{0,0,0,0,0,0,1,0,0,0,0,1,1,4,0,4,0,0,0,0},
{0,0,0,0,0,0,0,6,0,0,0,6,0,6,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,1,0,1,0,0,6,0,4,0,0,0,0},
{0,0,0,0,0,0,0,0,0,1,0,0,0,6,0,4,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
},
};
int xcc[1111][30][30] = {
{
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,1,1,1,1,2,2,2,2,2,0,0,0,0,0},
{0,0,0,0,0,0,1,0,0,0,0,0,0,0,6,0,0,0,0,0},
{0,0,0,0,0,0,4,4,4,4,4,6,6,6,6,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
},
{
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0},
{0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,4,4,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,4,4,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
},{
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0},
{0,0,0,0,0,0,0,1,1,2,0,1,0,2,1,1,0,0,0,0},
{0,0,0,0,0,0,1,1,1,2,0,1,0,2,1,1,1,0,0,0},
{0,0,0,0,0,0,0,1,1,2,0,6,0,2,1,1,0,0,0,0},
{0,0,0,0,0,0,0,0,1,2,0,6,0,2,1,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
},
{
{0,0,0,0,0,0,0,2,0,4,1,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,4,1,6,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,2,2,4,1,6,0,0,0,0,0,0,0,0},
},
{
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0},
{0,0,0,0,1,1,1,1,1,1,1,1,4,1,4,6,0,0,0,0},
{0,0,0,0,2,2,2,2,2,2,2,2,2,2,4,6,0,0,0,0},
{0,0,0,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,2,2,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0},
{0,0,0,0,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,2,0,0,0,0,0,0,0,6,2,2,2,2,2,2,2},
{0,0,0,0,2,2,2,2,0,0,0,0,2,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,2,2,2,2,2,2,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
},
{
{1,0,0,0,0,6,6,6,2,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0},
{0,0,0,0,0,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,4,0,0,6,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,2,4,0,0,6,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,2,0,0,0,1,0,0,0,0,0,0},
{0,0,1,0,0,0,0,0,0,2,0,0,0,0,0,4,0,0,0,0},
{0,0,0,1,0,0,0,0,0,0,2,0,0,0,0,4,0,0,0,0},
{0,0,0,0,1,0,0,0,0,0,0,2,0,0,1,4,0,0,0,0},
{0,0,0,0,0,1,0,0,0,0,0,0,2,1,0,4,0,0,0,0},
{0,0,0,0,0,0,1,0,0,0,0,1,1,4,0,4,0,0,0,0},
{0,0,0,0,0,0,0,6,0,0,0,6,0,6,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,1,0,1,0,0,6,0,4,0,0,0,0},
{0,0,0,0,0,0,0,0,0,1,0,0,0,6,0,4,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
},
};
#define KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0)
VOID SetPosC(COORD a) { // set cursor
HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(out, a);
}
VOID SetPos(int x, int y) { // set cursor2
COORD pos= {x, y};
SetPosC(pos);
}
//1蓝 2绿 3淡蓝 4红 5粉 6土黄 7白 8灰 color(前景,背景)
void color(int ForgC, int BackC) {
WORD wColor = ((BackC & 0x0F) << 4) + (ForgC & 0x0F);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), wColor);
}
void HideCursor(bool Visible) {
CONSOLE_CURSOR_INFO Cursor;
Cursor.bVisible = !Visible;
Cursor.dwSize = sizeof(Cursor);
HANDLE Hand = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorInfo(Hand, &Cursor);
}
void slowsay(string s) {
for (int i = 0; i < s.size(); i++) {
cout << s[i];
Sleep(30);
}
}
int read() {
char ch=_getch();
while(ch>'9'||ch<'0') ch=_getch();
return ch-48;
}
bool ok(int guan) {
for (int i = 0; i < 20; i++) {
for (int j = 0; j < 20; j++) {
if (a[guan][i][j]) return false;
}
}
return true;
}
void go(int guan) {
SetPos(0, 0);
printf("第%d关\n\n", guan + 1);
for (int i = 0; i < 20; i++) {
if (i == 0) {
color(1, 0);
for (int j = 0; j < 40; j++) {
printf("-");
}
printf("\n");
}
for (int j = 0; j < 20; j++) {
if (j == 0) {
color(4, 0);
printf("|");
}
color(a[guan][i][j], 0);
printf("■");
if (j == 19) {
color(6, 0);
printf("|");
}
}
printf("\n");
if (i == 19) {
color(2, 0);
for (int j = 0; j < 40; j++) {
printf("-");
}
printf("\n");
}
}
}
void start(int guan) {
abc:
SetPos(0, 0);
printf("第%d关\n\n", guan + 1);
for (int i = 0; i < 20; i++) {
if (i == 0) {
color(1, 0);
for (int j = 0; j < 40; j++) {
printf("-");
}
printf("\n");
}
for (int j = 0; j < 20; j++) {
if (j == 0) {
color(4, 0);
printf("|");
}
color(a[guan][i][j], 0);
printf("■");
if (j == 19) {
color(6, 0);
printf("|");
}
}
printf("\n");
if (i == 19) {
color(2, 0);
for (int j = 0; j < 40; j++) {
printf("-");
}
printf("\n");
}
}
if (ok(guan)) {
MessageBox(NULL, "做答成功!", "作答成功", MB_OK);
SetPos(0, 0);
return;
}
int x = _getch();
int op = -1;
if (KEY_DOWN(VK_UP)) op = 1;
if (KEY_DOWN(VK_DOWN)) op = 2;
if (KEY_DOWN(VK_LEFT)) op = 3;
if (KEY_DOWN(VK_RIGHT)) op = 4;
if (x == 27) {
MessageBox(NULL, "失败乃成功之母", "作答“成功”", MB_OK);
exit(0);
} else if (x == 13) {
MessageBox(NULL, "再来一遍!", "AGAIN!", MB_OK);
for (int i = 0; i < 20; i++) {
for (int j = 0; j < 20; j++) {
a[guan][i][j] = xcc[guan][i][j];
}
}
goto abc;
}
if (op == 1) {
for (int i = 0; i < 20; i++) {
for (int j = 0; j < 20; j++) {
if (a[guan][i][j]) {
int k = 0;
while (a[guan][k][j]) k++;
if (k >= i) continue;
a[guan][k][j] = a[guan][i][j];
a[guan][i][j] = 0;
if (a[guan][k][j] == 1 && k == 0) {
a[guan][k][j] = 0;
}
go(guan);
}
}
}
} else if (op == 2) {
for (int i = 19; i >= 0; i--) {
for (int j = 19; j >= 0; j--) {
if (a[guan][i][j]) {
int k = 19;
while (a[guan][k][j]) k--;
if (k <= i) continue;
a[guan][k][j] = a[guan][i][j];
a[guan][i][j] = 0;
if (a[guan][k][j] == 2 && k == 19) {
a[guan][k][j] = 0;
}
go(guan);
}
}
}
} else if (op == 3) {
for (int j = 0; j < 20; j++) {
for (int i = 0; i < 20; i++) {
if (a[guan][i][j]) {
int k = 0;
while (a[guan][i][k]) k++;
if (k >= j) continue;
a[guan][i][k] = a[guan][i][j];
a[guan][i][j] = 0;
if (a[guan][i][k] == 4 && k == 0) {
a[guan][i][k] = 0;
}
go(guan);
}
}
}
} else if (op == 4) {
for (int j = 19; j >= 0; j--) {
for (int i = 0; i < 20; i++) {
if (a[guan][i][j]) {
int k = 19;
while (a[guan][i][k]) k--;
if (k <= j) continue;
a[guan][i][k] = a[guan][i][j];
a[guan][i][j] = 0;
if (a[guan][i][k] == 6 && k == 19) {
a[guan][i][k] = 0;
}
go(guan);
}
}
}
}
start(guan);
}
signed main() {
srand(time(NULL));
HideCursor(true);
SetPos(50, 6);
color(2, 0);
slowsay("【版本7.2.16】最新版本————更新中(目前共6关)");
SetPos(50, 8);
slowsay("作者『逍遥君』");
SetPos(50, 10);
slowsay("「板块消除」");
SetPos(50, 12);
slowsay("逍遥君办公室");
SetPos(50, 14);
slowsay("放弃挑战按[ESC],重来此关按[ENTER]");
SetPos(50, 16);
slowsay("一直打完所有关卡才算通关");
SetPos(0, 25);
slowsay("玩法:按上、下、左、右键可以让所有颜色的方块向上、下、左、右移动");
SetPos(0, 26);
slowsay("上、下、左、右各有一栏颜色条,和它相同的颜色碰到它会消失");
SetPos(0, 27);
slowsay("你需要让整个盘面里面的颜色全部消失【注意:当颜色本来就在消除线旁边时,再继续移动则不会被消除】\n");
SetPos(15, 10);
printf(" ■■■■");
SetPos(15, 11);
printf(" ■ ■");
SetPos(15, 12);
printf(" ■");
SetPos(15, 13);
printf(" ■ ");
SetPos(15, 14);
printf(" ■■ ");
SetPos(15, 15);
printf(" ■ ");
SetPos(15, 16);
printf(" ■");
SetPos(15, 17);
printf(" ■ ■");
SetPos(15, 18);
printf(" ■■■■");
Sleep(1000);
SetPos(15, 10);
cout << " \n \n \n \n \n \n \n \n \n";
SetPos(0, 0);
SetPos(15, 10);
printf(" ■■■■");
SetPos(15, 11);
printf(" ■ ■");
SetPos(15, 12);
printf(" ■");
SetPos(15, 13);
printf(" ■ ");
SetPos(15, 14);
printf(" ■ ");
SetPos(15, 15);
printf(" ■ ");
SetPos(15, 16);
printf(" ■");
SetPos(15, 17);
printf("■");
SetPos(15, 18);
printf("■■■■■");
Sleep(1000);
SetPos(15, 10);
cout << " \n \n \n \n \n \n \n \n \n";
SetPos(15, 10);
printf(" ■");
SetPos(15, 11);
printf(" ■ ■");
SetPos(15, 12);
printf(" ■");
SetPos(15, 13);
printf(" ■ ");
SetPos(15, 14);
printf(" ■ ");
SetPos(15, 15);
printf(" ■ ");
SetPos(15, 16);
printf(" ■");
SetPos(15, 17);
printf(" ■");
SetPos(15, 18);
printf("■■■■■■■");
Sleep(1000);
SetPos(15, 10);
cout << " \n \n \n \n \n \n \n \n \n";
SetPos(0, 0);
int end = 6;
for (int i = 0; i < end; i++) {
MessageBox(NULL, "开始游戏", "下一关", MB_OK);
start(i);
}
system("cls");
slowsay("Thanks for playing...\n");
slowsay("您已通关,亲爱的大脑玩家,您还没玩够吗?");
return 0;
}