Unity3D英文文档0010 Unity Manual

Unity Manual手册

Welcome to Unity.

Unity is made to empower you to create the best interactive entertainment or multimedia experience that you can. This manual is designed to help you learn how to use Unity, from basic to advanced techniques. It can be read from start to finish or used as a reference.

上面是套话。

The manual is divided into different sections. The first section, User Guide, is an introduction to Unity's interface, asset workflow, and the basics of building a game. If you are new to Unity, you should start by reading the Unity Basics subsection.

手册分不同的部分,一是用户向导。

The next section, FAQ, is a collection of frequently asked questions about performing common tasks that require a few steps.

二是FAQ常见问答。

The last section, Advanced, addresses topics such as game optimization, shaders, file sizes, and deployment.

三是高级部分。

When you've finished reading, take a look at the Reference Manual and the Scripting Reference for further details about the different possibilities of constructing your games with Unity.

读完手册之后,要读读操作参考手册和脚本参考手册。

If you find that any question you have is not answered in this manual please ask on Unity Answers or Unity Forums. You will be able to find your answer there.

手册中没有回答的问题请到官方论坛发贴。

Happy reading, 
The Unity team

The Unity Manual Guide contains some sections that apply only to certain platforms. Please select which platforms you want to see. Platform-specific information can always be seen by clicking on the disclosure triangles on each page. 

手册含有多平台内容,选择了相应的内容后,每页的指示三角形带出的其他页都会带有相应的平台内容。

  

Table of Contents目录

Page last updated: 2012-08-13

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