using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class chufa : MonoBehaviour
{
public GameObject Stick, changeStick;
public GameObject btn1, btn2;
public GameObject btn_stick1, btn_stick2;
public Image sr;
public Sprite[] pic;
void Start () {
sr = GetComponent<Image>();
Button btn = Stick.GetComponentInChildren<Button>();
btn.onClick.AddListener (OnStartButtonClick);
}
public void OnStartButtonClick()
{
Debug.Log("哈哈哈哈!看,你好像是个憨憨!!");
changeStick.GetComponent<Image>().sprite = pic[0];
btn_stick1.SetActiveRecursively(false);
btn_stick2.SetActiveRecursively(false);
btn1.SetActiveRecursively(true);
btn2.SetActiveRecursively(true);
}
public void TransRoad()
{
//...
}
}