- 先在Hierarchy面板建立,UI>Button,调整好角度与位置后,给button添加脚本
- 重启按钮,脚本如下,添加脚本后给button添加事件
On Click()选项中点击+号,点圆圈,选择button(按钮名字),点左上角的框内选择脚本名字即可
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class chongqi : MonoBehaviour {
public void OnStarGame(int sceneToload)
{
SceneManager.LoadScene(sceneToload );
}
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}
退出按钮
同上,脚本如下
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class tuichu : MonoBehaviour {
public void Quit()
{
Application.Quit();
}
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}