using UnityEngine;
using System.Collections;
public class SetFromToDirection_ts : MonoBehaviour
{
public Transform A, B;
float angle;
Vector3 axis = Vector3.zero;
float xSpeed = 0.0f, ySpeed = 0.0f, zSpeed = 0.0f;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
xSpeed += 0.5f * Time.deltaTime;
ySpeed += 1.0f * Time.deltaTime;
zSpeed += 2.5f * Time.deltaTime;
//直接赋值
A.eulerAngles = new Vector3(xSpeed, ySpeed, zSpeed);
//创建实例
Quaternion q=Quaternion.identity;
q.eulerAngles= new Vector3(xSpeed, ySpeed, zSpeed);
B.rotation = q;
//获取A的rotation的旋转轴和角度
A.rotation.ToAngleAxis(out angle, out axis);
//设置B的rotation,使得B的rotation和A相同
B.rotation = Quaternion.AngleAxis(angle, axis);
}
}
四元数旋转
最新推荐文章于 2021-11-28 12:06:40 发布